SettingForm.cs 5.7 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 Jiang Yin. All rights reserved.
  4. // Homepage: https://gameframework.cn/
  5. // Feedback: mailto:ellan@gameframework.cn
  6. //------------------------------------------------------------
  7. using GameFramework.Localization;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using UnityGameFramework.Runtime;
  11. namespace MetaClient
  12. {
  13. public class SettingForm : UGuiForm
  14. {
  15. [SerializeField]
  16. private Toggle m_MusicMuteToggle = null;
  17. [SerializeField]
  18. private Slider m_MusicVolumeSlider = null;
  19. [SerializeField]
  20. private Toggle m_SoundMuteToggle = null;
  21. [SerializeField]
  22. private Slider m_SoundVolumeSlider = null;
  23. [SerializeField]
  24. private Toggle m_UISoundMuteToggle = null;
  25. [SerializeField]
  26. private Slider m_UISoundVolumeSlider = null;
  27. [SerializeField]
  28. private CanvasGroup m_LanguageTipsCanvasGroup = null;
  29. [SerializeField]
  30. private Toggle m_EnglishToggle = null;
  31. [SerializeField]
  32. private Toggle m_ChineseSimplifiedToggle = null;
  33. [SerializeField]
  34. private Toggle m_ChineseTraditionalToggle = null;
  35. [SerializeField]
  36. private Toggle m_KoreanToggle = null;
  37. private Language m_SelectedLanguage = Language.Unspecified;
  38. public void OnMusicMuteChanged(bool isOn)
  39. {
  40. GameEntry.Sound.Mute("Music", !isOn);
  41. m_MusicVolumeSlider.gameObject.SetActive(isOn);
  42. }
  43. public void OnMusicVolumeChanged(float volume)
  44. {
  45. GameEntry.Sound.SetVolume("Music", volume);
  46. }
  47. public void OnSoundMuteChanged(bool isOn)
  48. {
  49. GameEntry.Sound.Mute("Sound", !isOn);
  50. m_SoundVolumeSlider.gameObject.SetActive(isOn);
  51. }
  52. public void OnSoundVolumeChanged(float volume)
  53. {
  54. GameEntry.Sound.SetVolume("Sound", volume);
  55. }
  56. public void OnUISoundMuteChanged(bool isOn)
  57. {
  58. GameEntry.Sound.Mute("UISound", !isOn);
  59. m_UISoundVolumeSlider.gameObject.SetActive(isOn);
  60. }
  61. public void OnUISoundVolumeChanged(float volume)
  62. {
  63. GameEntry.Sound.SetVolume("UISound", volume);
  64. }
  65. public void OnEnglishSelected(bool isOn)
  66. {
  67. if (!isOn)
  68. {
  69. return;
  70. }
  71. m_SelectedLanguage = Language.English;
  72. RefreshLanguageTips();
  73. }
  74. public void OnChineseSimplifiedSelected(bool isOn)
  75. {
  76. if (!isOn)
  77. {
  78. return;
  79. }
  80. m_SelectedLanguage = Language.ChineseSimplified;
  81. RefreshLanguageTips();
  82. }
  83. public void OnChineseTraditionalSelected(bool isOn)
  84. {
  85. if (!isOn)
  86. {
  87. return;
  88. }
  89. m_SelectedLanguage = Language.ChineseTraditional;
  90. RefreshLanguageTips();
  91. }
  92. public void OnKoreanSelected(bool isOn)
  93. {
  94. if (!isOn)
  95. {
  96. return;
  97. }
  98. m_SelectedLanguage = Language.Korean;
  99. RefreshLanguageTips();
  100. }
  101. public void OnSubmitButtonClick()
  102. {
  103. if (m_SelectedLanguage == GameEntry.Localization.Language)
  104. {
  105. Close();
  106. return;
  107. }
  108. GameEntry.Setting.SetString(Constant.Setting.Language, m_SelectedLanguage.ToString());
  109. GameEntry.Setting.Save();
  110. GameEntry.Sound.StopMusic();
  111. UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Restart);
  112. }
  113. #if UNITY_2017_3_OR_NEWER
  114. protected override void OnOpen(object userData)
  115. #else
  116. protected internal override void OnOpen(object userData)
  117. #endif
  118. {
  119. base.OnOpen(userData);
  120. m_MusicMuteToggle.isOn = !GameEntry.Sound.IsMuted("Music");
  121. m_MusicVolumeSlider.value = GameEntry.Sound.GetVolume("Music");
  122. m_SoundMuteToggle.isOn = !GameEntry.Sound.IsMuted("Sound");
  123. m_SoundVolumeSlider.value = GameEntry.Sound.GetVolume("Sound");
  124. m_UISoundMuteToggle.isOn = !GameEntry.Sound.IsMuted("UISound");
  125. m_UISoundVolumeSlider.value = GameEntry.Sound.GetVolume("UISound");
  126. m_SelectedLanguage = GameEntry.Localization.Language;
  127. switch (m_SelectedLanguage)
  128. {
  129. case Language.English:
  130. m_EnglishToggle.isOn = true;
  131. break;
  132. case Language.ChineseSimplified:
  133. m_ChineseSimplifiedToggle.isOn = true;
  134. break;
  135. case Language.ChineseTraditional:
  136. m_ChineseTraditionalToggle.isOn = true;
  137. break;
  138. case Language.Korean:
  139. m_KoreanToggle.isOn = true;
  140. break;
  141. default:
  142. break;
  143. }
  144. }
  145. #if UNITY_2017_3_OR_NEWER
  146. protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
  147. #else
  148. protected internal override void OnUpdate(float elapseSeconds, float realElapseSeconds)
  149. #endif
  150. {
  151. base.OnUpdate(elapseSeconds, realElapseSeconds);
  152. if (m_LanguageTipsCanvasGroup.gameObject.activeSelf)
  153. {
  154. m_LanguageTipsCanvasGroup.alpha = 0.5f + 0.5f * Mathf.Sin(Mathf.PI * Time.time);
  155. }
  156. }
  157. private void RefreshLanguageTips()
  158. {
  159. m_LanguageTipsCanvasGroup.gameObject.SetActive(m_SelectedLanguage != GameEntry.Localization.Language);
  160. }
  161. }
  162. }