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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using UnityEngine;
- using UnityEngine.UI;
- using UnityGameFramework.Runtime;
- namespace MetaClient
- {
- public class FinchFaceForm : UGuiForm
- {
- [Header("选择功能分类界面")]
- public GameObject toolView;
- [Header("捏脸界面")]
- public GameObject nieLianView;
- [Header("身体修改界面")]
- public GameObject bodyChangeView;
- [Header("服装修改界面")]
- public GameObject clothChangeView;
- [SerializeField]
- private EFinchFaceCengJi eFinchFaceCengJi = EFinchFaceCengJi.None;//默认为未开始选择层级
- [SerializeField]
- private EFinchFaceStyple eFinchFaceStyple = EFinchFaceStyple.None;//默认为未选择界面分支
-
- #if UNITY_2017_3_OR_NEWER
- protected override void OnOpen(object userData)
- #else
- protected internal override void OnOpen(object userData)
- #endif
- {
- base.OnOpen(userData);
- }
- /// <summary>
- /// 按钮触发事件
- /// </summary>
- public void ChooseJieMianFun(EFinchFaceStyple _styple,EFinchFaceCengJi _cengJi,bool _changeCengJi, string _objName)
- {
- //eFinchFaceCengJi = _cengJi;
- //eFinchFaceStyple = _styple;
- ChangeStyple(_styple, _cengJi, _changeCengJi, _objName);
- }
- /// <summary>
- /// 按钮触发事件控制事件
- /// </summary>
- private void ChangeStyple(EFinchFaceStyple _styple, EFinchFaceCengJi _cengJi, bool _changeCengJi, string _objName)
- {
- //首先判定是否需要改变选择的界面类型
- if (_styple != eFinchFaceStyple)
- {
- eFinchFaceStyple = _styple;
- toolView.SetActive(false);
- if (nieLianView != null)
- {
- nieLianView.SetActive(false);
- }
- if (bodyChangeView != null)
- {
- bodyChangeView.SetActive(false);
- }
- if (clothChangeView != null)
- {
- clothChangeView.SetActive(false);
- }
-
- }
- switch (eFinchFaceStyple)
- {
- //回到首次选择的界面
- case EFinchFaceStyple.None:
- toolView.SetActive(true);
- break;
- //捏脸分支
- case EFinchFaceStyple.FaceChange:
- nieLianView.SetActive(true);
- ChangeCengJi(_cengJi, _changeCengJi, _objName);
- break;
- //身体分支
- case EFinchFaceStyple.BodyChange:
- bodyChangeView.SetActive(true);
- ChangeCengJi(_cengJi,_changeCengJi, _objName);
- break;
- //衣服分支
- case EFinchFaceStyple.ClothChange:
- clothChangeView.SetActive(true);
- ChangeCengJi(_cengJi,_changeCengJi,_objName);
- break;
- }
-
- }
- /// <summary>
- /// 按钮控制界面层级修改
- /// </summary>
- private void ChangeCengJi(EFinchFaceCengJi _cengJi,bool _changeCengJi,string _objName)
- {
- //if (_cengJi != eFinchFaceCengJi)
- //{
- //}
- if (_changeCengJi)
- {
- eFinchFaceCengJi = _cengJi;
- }
- }
- private void ChangeNowViewFun(string _objName)
- {
- }
- /// <summary>
- /// 按钮控制捏脸界面修改
- /// </summary>
- private void ChangeNieLianViewCengJi()
- {
-
- }
-
- #if UNITY_2017_3_OR_NEWER
- protected override void OnClose(bool isShutdown, object userData)
- #else
- protected internal override void OnClose(bool isShutdown, object userData)
- #endif
- {
- base.OnClose(isShutdown, userData);
- }
- public void ClickFaceChangeBtn()
- {
- GameEntry.Event.Fire(this, CustomRoleFaceEventArgs.Create(EditableFacePart.eye, new Vector3(1,0,0)));
- }
- }
- /// <summary>
- /// 捏脸分类
- /// </summary>
- public enum EFinchFaceStyple {
- //初始
- None,
- //捏脸
- FaceChange,
- //身体重铸
- BodyChange,
- //衣服替换
- ClothChange,
- }
- /// <summary>
- /// 当前点击的图层应用顺序等级 即一级只能单向指向固定二级 二级只能回退到一级选择界面
- /// </summary>
- public enum EFinchFaceCengJi {
- None,
- One,
- Two,
- Three
- }
- }
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