FinchFaceButton.cs 1.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityGameFramework.Runtime;
  6. namespace MetaClient
  7. {
  8. public class FinchFaceButton : MonoBehaviour
  9. {
  10. //[Header("当前选择层级")]
  11. //public EFinchFaceCengJi eFinchFaceCengJi = EFinchFaceCengJi.None;//默认为未开始选择层级
  12. //[Header("当前界面分支")]
  13. //public EFinchFaceStyple eFinchFaceStyple = EFinchFaceStyple.None;//默认为未选择界面分支
  14. //[Header("链接的Ui脚本")]
  15. //public FinchFaceForm finchFaceForm;//默认为未选择界面分支
  16. //[Header("是否改变当前的层级")]
  17. //public bool changeCengJi = false;
  18. //// Start is called before the first frame update
  19. //void Awake()
  20. //{
  21. // Button btn = this.GetComponent<Button>();
  22. // btn.onClick.AddListener(OnClick);
  23. //}
  24. //private void OnClick()
  25. //{
  26. // finchFaceForm.ChooseJieMianFun(eFinchFaceStyple,eFinchFaceCengJi,changeCengJi,this.gameObject.name);
  27. // //Debug.Log("Button Clicked. ClickHandler.");
  28. //}
  29. //// Update is called once per frame
  30. ////void Update()
  31. ////{
  32. ////}
  33. }
  34. }