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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.ObjectPool;
- using UnityEngine;
- namespace MetaClient
- {
- public class HPBarItemObject : ObjectBase
- {
- public static HPBarItemObject Create(object target)
- {
- HPBarItemObject hpBarItemObject = ReferencePool.Acquire<HPBarItemObject>();
- hpBarItemObject.Initialize(target);
- return hpBarItemObject;
- }
- protected override void Release(bool isShutdown)
- {
- HPBarItem hpBarItem = (HPBarItem)Target;
- if (hpBarItem == null)
- {
- return;
- }
- Object.Destroy(hpBarItem.gameObject);
- }
- }
- }
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