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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework.DataTable;
- using System;
- using UnityEngine;
- namespace MetaClient
- {
- [Serializable]
- public class AsteroidData : TargetableObjectData
- {
- [SerializeField]
- private int m_MaxHP = 0;
- [SerializeField]
- private int m_Attack = 0;
- [SerializeField]
- private float m_Speed = 0f;
- [SerializeField]
- private float m_AngularSpeed = 0f;
- [SerializeField]
- private int m_DeadEffectId = 0;
- [SerializeField]
- private int m_DeadSoundId = 0;
- public AsteroidData(int entityId, int typeId)
- : base(entityId, typeId, CampType.Neutral)
- {
- IDataTable<DRAsteroid> dtAsteroid = GameEntry.DataTable.GetDataTable<DRAsteroid>();
- DRAsteroid drAsteroid = dtAsteroid.GetDataRow(TypeId);
- if (drAsteroid == null)
- {
- return;
- }
- HP = m_MaxHP = drAsteroid.MaxHP;
- m_Attack = drAsteroid.Attack;
- m_Speed = drAsteroid.Speed;
- m_AngularSpeed = drAsteroid.AngularSpeed;
- m_DeadEffectId = drAsteroid.DeadEffectId;
- m_DeadSoundId = drAsteroid.DeadSoundId;
- }
- public override int MaxHP
- {
- get
- {
- return m_MaxHP;
- }
- }
- public int Attack
- {
- get
- {
- return m_Attack;
- }
- }
- public float Speed
- {
- get
- {
- return m_Speed;
- }
- }
- public float AngularSpeed
- {
- get
- {
- return m_AngularSpeed;
- }
- }
- public int DeadEffectId
- {
- get
- {
- return m_DeadEffectId;
- }
- }
- public int DeadSoundId
- {
- get
- {
- return m_DeadSoundId;
- }
- }
- }
- }
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