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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework.DataTable;
- using System;
- using UnityEngine;
- namespace MetaClient
- {
- [Serializable]
- public class ArmorData : AccessoryObjectData
- {
- [SerializeField]
- private int m_MaxHP = 0;
- [SerializeField]
- private int m_Defense = 0;
- public ArmorData(int entityId, int typeId, int ownerId, CampType ownerCamp)
- : base(entityId, typeId, ownerId, ownerCamp)
- {
- IDataTable<DRArmor> dtArmor = GameEntry.DataTable.GetDataTable<DRArmor>();
- DRArmor drArmor = dtArmor.GetDataRow(TypeId);
- if (drArmor == null)
- {
- return;
- }
- m_MaxHP = drArmor.MaxHP;
- m_Defense = drArmor.Defense;
- }
- /// <summary>
- /// 最大生命。
- /// </summary>
- public int MaxHP
- {
- get
- {
- return m_MaxHP;
- }
- }
- /// <summary>
- /// 防御力。
- /// </summary>
- public int Defense
- {
- get
- {
- return m_Defense;
- }
- }
- }
- }
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