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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using UnityEngine;
- namespace MetaClient
- {
- public class ScrollableBackground : MonoBehaviour
- {
- [SerializeField]
- private float m_ScrollSpeed = -0.25f;
- [SerializeField]
- private float m_TileSize = 30f;
- [SerializeField]
- private BoxCollider m_VisibleBoundary = null;
- [SerializeField]
- private BoxCollider m_PlayerMoveBoundary = null;
- [SerializeField]
- private BoxCollider m_EnemySpawnBoundary = null;
- private Transform m_CachedTransform = null;
- private Vector3 m_StartPosition = Vector3.zero;
- private void Start()
- {
- m_CachedTransform = transform;
- m_StartPosition = m_CachedTransform.position;
- }
- private void Update()
- {
- float newPosition = Mathf.Repeat(Time.time * m_ScrollSpeed, m_TileSize);
- m_CachedTransform.position = m_StartPosition + Vector3.forward * newPosition;
- }
- public BoxCollider VisibleBoundary
- {
- get
- {
- return m_VisibleBoundary;
- }
- }
- public BoxCollider PlayerMoveBoundary
- {
- get
- {
- return m_PlayerMoveBoundary;
- }
- }
- public BoxCollider EnemySpawnBoundary
- {
- get
- {
- return m_EnemySpawnBoundary;
- }
- }
- }
- }
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