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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework.Debugger;
- using GameFramework.Localization;
- using UnityEngine;
- using UnityGameFramework.Runtime;
- namespace MetaClient
- {
- public class ChangeLanguageDebuggerWindow : IDebuggerWindow
- {
- private Vector2 m_ScrollPosition = Vector2.zero;
- private bool m_NeedRestart = false;
- public void Initialize(params object[] args)
- {
- }
- public void Shutdown()
- {
- }
- public void OnEnter()
- {
- }
- public void OnLeave()
- {
- }
- public void OnUpdate(float elapseSeconds, float realElapseSeconds)
- {
- if (m_NeedRestart)
- {
- m_NeedRestart = false;
- UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Restart);
- }
- }
- public void OnDraw()
- {
- m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition);
- {
- DrawSectionChangeLanguage();
- }
- GUILayout.EndScrollView();
- }
- private void DrawSectionChangeLanguage()
- {
- GUILayout.Label("<b>Change Language</b>");
- GUILayout.BeginHorizontal("box");
- {
- if (GUILayout.Button("Chinese Simplified", GUILayout.Height(30)))
- {
- GameEntry.Localization.Language = Language.ChineseSimplified;
- SaveLanguage();
- }
- if (GUILayout.Button("Chinese Traditional", GUILayout.Height(30)))
- {
- GameEntry.Localization.Language = Language.ChineseTraditional;
- SaveLanguage();
- }
- if (GUILayout.Button("English", GUILayout.Height(30)))
- {
- GameEntry.Localization.Language = Language.English;
- SaveLanguage();
- }
- }
- GUILayout.EndHorizontal();
- }
- private void SaveLanguage()
- {
- GameEntry.Setting.SetString(Constant.Setting.Language, GameEntry.Localization.Language.ToString());
- GameEntry.Setting.Save();
- m_NeedRestart = true;
- }
- }
- }
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