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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework.DataTable;
- using System;
- using UnityEngine;
- using UnityGameFramework.Runtime;
- namespace MetaClient
- {
- public static class DataTableExtension
- {
- private const string DataRowClassPrefixName = "MetaClient.DR";
- internal static readonly char[] DataSplitSeparators = new char[] { '\t' };
- internal static readonly char[] DataTrimSeparators = new char[] { '\"' };
- public static void LoadDataTable(this DataTableComponent dataTableComponent, string dataTableName, string dataTableAssetName, object userData)
- {
- if (string.IsNullOrEmpty(dataTableName))
- {
- Log.Warning("Data table name is invalid.");
- return;
- }
- string[] splitedNames = dataTableName.Split('_');
- if (splitedNames.Length > 2)
- {
- Log.Warning("Data table name is invalid.");
- return;
- }
- string dataRowClassName = DataRowClassPrefixName + splitedNames[0];
- Type dataRowType = Type.GetType(dataRowClassName);
- if (dataRowType == null)
- {
- Log.Warning("Can not get data row type with class name '{0}'.", dataRowClassName);
- return;
- }
- string name = splitedNames.Length > 1 ? splitedNames[1] : null;
- DataTableBase dataTable = dataTableComponent.CreateDataTable(dataRowType, name);
- dataTable.ReadData(dataTableAssetName, Constant.AssetPriority.DataTableAsset, userData);
- }
- public static Color32 ParseColor32(string value)
- {
- string[] splitedValue = value.Split(',');
- return new Color32(byte.Parse(splitedValue[0]), byte.Parse(splitedValue[1]), byte.Parse(splitedValue[2]), byte.Parse(splitedValue[3]));
- }
- public static Color ParseColor(string value)
- {
- string[] splitedValue = value.Split(',');
- return new Color(float.Parse(splitedValue[0]), float.Parse(splitedValue[1]), float.Parse(splitedValue[2]), float.Parse(splitedValue[3]));
- }
- public static Quaternion ParseQuaternion(string value)
- {
- string[] splitedValue = value.Split(',');
- return new Quaternion(float.Parse(splitedValue[0]), float.Parse(splitedValue[1]), float.Parse(splitedValue[2]), float.Parse(splitedValue[3]));
- }
- public static Rect ParseRect(string value)
- {
- string[] splitedValue = value.Split(',');
- return new Rect(float.Parse(splitedValue[0]), float.Parse(splitedValue[1]), float.Parse(splitedValue[2]), float.Parse(splitedValue[3]));
- }
- public static Vector2 ParseVector2(string value)
- {
- string[] splitedValue = value.Split(',');
- return new Vector2(float.Parse(splitedValue[0]), float.Parse(splitedValue[1]));
- }
- public static Vector3 ParseVector3(string value)
- {
- string[] splitedValue = value.Split(',');
- return new Vector3(float.Parse(splitedValue[0]), float.Parse(splitedValue[1]), float.Parse(splitedValue[2]));
- }
- public static Vector4 ParseVector4(string value)
- {
- string[] splitedValue = value.Split(',');
- return new Vector4(float.Parse(splitedValue[0]), float.Parse(splitedValue[1]), float.Parse(splitedValue[2]), float.Parse(splitedValue[3]));
- }
- }
- }
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