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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using UnityEngine;
- using UnityGameFramework.Runtime;
- namespace MetaClient
- {
- /// <summary>
- /// 游戏入口。
- /// </summary>
- public partial class GameEntry : MonoBehaviour
- {
- /// <summary>
- /// 获取游戏基础组件。
- /// </summary>
- public static BaseComponent Base
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取配置组件。
- /// </summary>
- public static ConfigComponent Config
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取数据结点组件。
- /// </summary>
- public static DataNodeComponent DataNode
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取数据表组件。
- /// </summary>
- public static DataTableComponent DataTable
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取调试组件。
- /// </summary>
- public static DebuggerComponent Debugger
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取下载组件。
- /// </summary>
- public static DownloadComponent Download
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取实体组件。
- /// </summary>
- public static EntityComponent Entity
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取事件组件。
- /// </summary>
- public static EventComponent Event
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取文件系统组件。
- /// </summary>
- public static FileSystemComponent FileSystem
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取有限状态机组件。
- /// </summary>
- public static FsmComponent Fsm
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取本地化组件。
- /// </summary>
- public static LocalizationComponent Localization
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取网络组件。
- /// </summary>
- public static NetworkComponent Network
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取对象池组件。
- /// </summary>
- public static ObjectPoolComponent ObjectPool
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取流程组件。
- /// </summary>
- public static ProcedureComponent Procedure
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取资源组件。
- /// </summary>
- public static ResourceComponent Resource
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取场景组件。
- /// </summary>
- public static SceneComponent Scene
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取配置组件。
- /// </summary>
- public static SettingComponent Setting
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取声音组件。
- /// </summary>
- public static SoundComponent Sound
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取界面组件。
- /// </summary>
- public static UIComponent UI
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取网络组件。
- /// </summary>
- public static WebRequestComponent WebRequest
- {
- get;
- private set;
- }
- private static void InitBuiltinComponents()
- {
- Base = UnityGameFramework.Runtime.GameEntry.GetComponent<BaseComponent>();
- Config = UnityGameFramework.Runtime.GameEntry.GetComponent<ConfigComponent>();
- DataNode = UnityGameFramework.Runtime.GameEntry.GetComponent<DataNodeComponent>();
- DataTable = UnityGameFramework.Runtime.GameEntry.GetComponent<DataTableComponent>();
- Debugger = UnityGameFramework.Runtime.GameEntry.GetComponent<DebuggerComponent>();
- Download = UnityGameFramework.Runtime.GameEntry.GetComponent<DownloadComponent>();
- Entity = UnityGameFramework.Runtime.GameEntry.GetComponent<EntityComponent>();
- Event = UnityGameFramework.Runtime.GameEntry.GetComponent<EventComponent>();
- FileSystem = UnityGameFramework.Runtime.GameEntry.GetComponent<FileSystemComponent>();
- Fsm = UnityGameFramework.Runtime.GameEntry.GetComponent<FsmComponent>();
- Localization = UnityGameFramework.Runtime.GameEntry.GetComponent<LocalizationComponent>();
- Network = UnityGameFramework.Runtime.GameEntry.GetComponent<NetworkComponent>();
- ObjectPool = UnityGameFramework.Runtime.GameEntry.GetComponent<ObjectPoolComponent>();
- Procedure = UnityGameFramework.Runtime.GameEntry.GetComponent<ProcedureComponent>();
- Resource = UnityGameFramework.Runtime.GameEntry.GetComponent<ResourceComponent>();
- Scene = UnityGameFramework.Runtime.GameEntry.GetComponent<SceneComponent>();
- Setting = UnityGameFramework.Runtime.GameEntry.GetComponent<SettingComponent>();
- Sound = UnityGameFramework.Runtime.GameEntry.GetComponent<SoundComponent>();
- UI = UnityGameFramework.Runtime.GameEntry.GetComponent<UIComponent>();
- WebRequest = UnityGameFramework.Runtime.GameEntry.GetComponent<WebRequestComponent>();
- }
- }
- }
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