EnemyShip.prefab 5.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &100002
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_PrefabParentObject: {fileID: 0}
  7. m_PrefabInternal: {fileID: 100100000}
  8. serializedVersion: 4
  9. m_Component:
  10. - 4: {fileID: 400002}
  11. - 54: {fileID: 5400000}
  12. - 135: {fileID: 13500000}
  13. m_Layer: 0
  14. m_Name: EnemyShip
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 0}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!1 &100004
  21. GameObject:
  22. m_ObjectHideFlags: 0
  23. m_PrefabParentObject: {fileID: 0}
  24. m_PrefabInternal: {fileID: 100100000}
  25. serializedVersion: 4
  26. m_Component:
  27. - 4: {fileID: 400004}
  28. - 33: {fileID: 3300000}
  29. - 23: {fileID: 2300000}
  30. m_Layer: 0
  31. m_Name: VFX
  32. m_TagString: Untagged
  33. m_Icon: {fileID: 0}
  34. m_NavMeshLayer: 0
  35. m_StaticEditorFlags: 0
  36. m_IsActive: 1
  37. --- !u!1 &100006
  38. GameObject:
  39. m_ObjectHideFlags: 0
  40. m_PrefabParentObject: {fileID: 0}
  41. m_PrefabInternal: {fileID: 100100000}
  42. serializedVersion: 4
  43. m_Component:
  44. - 4: {fileID: 400006}
  45. m_Layer: 0
  46. m_Name: Weapon Point
  47. m_TagString: Untagged
  48. m_Icon: {fileID: 0}
  49. m_NavMeshLayer: 0
  50. m_StaticEditorFlags: 0
  51. m_IsActive: 1
  52. --- !u!1 &143712
  53. GameObject:
  54. m_ObjectHideFlags: 0
  55. m_PrefabParentObject: {fileID: 0}
  56. m_PrefabInternal: {fileID: 100100000}
  57. serializedVersion: 4
  58. m_Component:
  59. - 4: {fileID: 431828}
  60. m_Layer: 0
  61. m_Name: Armor Point
  62. m_TagString: Untagged
  63. m_Icon: {fileID: 0}
  64. m_NavMeshLayer: 0
  65. m_StaticEditorFlags: 0
  66. m_IsActive: 1
  67. --- !u!1 &176220
  68. GameObject:
  69. m_ObjectHideFlags: 0
  70. m_PrefabParentObject: {fileID: 0}
  71. m_PrefabInternal: {fileID: 100100000}
  72. serializedVersion: 4
  73. m_Component:
  74. - 4: {fileID: 473088}
  75. m_Layer: 0
  76. m_Name: Thruster Point
  77. m_TagString: Untagged
  78. m_Icon: {fileID: 0}
  79. m_NavMeshLayer: 0
  80. m_StaticEditorFlags: 0
  81. m_IsActive: 1
  82. --- !u!4 &400002
  83. Transform:
  84. m_ObjectHideFlags: 1
  85. m_PrefabParentObject: {fileID: 0}
  86. m_PrefabInternal: {fileID: 100100000}
  87. m_GameObject: {fileID: 100002}
  88. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  89. m_LocalPosition: {x: 0, y: 0, z: 0}
  90. m_LocalScale: {x: 1, y: 1, z: 1}
  91. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  92. m_Children:
  93. - {fileID: 400004}
  94. - {fileID: 473088}
  95. - {fileID: 400006}
  96. - {fileID: 431828}
  97. m_Father: {fileID: 0}
  98. m_RootOrder: 0
  99. --- !u!4 &400004
  100. Transform:
  101. m_ObjectHideFlags: 1
  102. m_PrefabParentObject: {fileID: 0}
  103. m_PrefabInternal: {fileID: 100100000}
  104. m_GameObject: {fileID: 100004}
  105. m_LocalRotation: {x: 0, y: 1, z: 0, w: -0.00000016292068}
  106. m_LocalPosition: {x: 0, y: 0, z: 0}
  107. m_LocalScale: {x: 1, y: 1, z: 1}
  108. m_LocalEulerAnglesHint: {x: 0, y: -180, z: 0}
  109. m_Children: []
  110. m_Father: {fileID: 400002}
  111. m_RootOrder: 0
  112. --- !u!4 &400006
  113. Transform:
  114. m_ObjectHideFlags: 1
  115. m_PrefabParentObject: {fileID: 0}
  116. m_PrefabInternal: {fileID: 100100000}
  117. m_GameObject: {fileID: 100006}
  118. m_LocalRotation: {x: 0, y: 1, z: 0, w: -0.00000016292068}
  119. m_LocalPosition: {x: 0, y: 0, z: -0.5}
  120. m_LocalScale: {x: 1, y: 1, z: 1}
  121. m_LocalEulerAnglesHint: {x: 0, y: -180, z: 0}
  122. m_Children: []
  123. m_Father: {fileID: 400002}
  124. m_RootOrder: 2
  125. --- !u!4 &431828
  126. Transform:
  127. m_ObjectHideFlags: 1
  128. m_PrefabParentObject: {fileID: 0}
  129. m_PrefabInternal: {fileID: 100100000}
  130. m_GameObject: {fileID: 143712}
  131. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  132. m_LocalPosition: {x: 0, y: 0, z: 0}
  133. m_LocalScale: {x: 1, y: 1, z: 1}
  134. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  135. m_Children: []
  136. m_Father: {fileID: 400002}
  137. m_RootOrder: 3
  138. --- !u!4 &473088
  139. Transform:
  140. m_ObjectHideFlags: 1
  141. m_PrefabParentObject: {fileID: 0}
  142. m_PrefabInternal: {fileID: 100100000}
  143. m_GameObject: {fileID: 176220}
  144. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  145. m_LocalPosition: {x: 0, y: 0, z: 0.25}
  146. m_LocalScale: {x: 1, y: 1, z: 1}
  147. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  148. m_Children: []
  149. m_Father: {fileID: 400002}
  150. m_RootOrder: 1
  151. --- !u!23 &2300000
  152. MeshRenderer:
  153. m_ObjectHideFlags: 1
  154. m_PrefabParentObject: {fileID: 0}
  155. m_PrefabInternal: {fileID: 100100000}
  156. m_GameObject: {fileID: 100004}
  157. m_Enabled: 1
  158. m_CastShadows: 1
  159. m_ReceiveShadows: 1
  160. m_Materials:
  161. - {fileID: 2100000, guid: c547624e174de984882f0a14b4bb32e1, type: 2}
  162. - {fileID: 2100000, guid: 1e0350b97c61bfb4a91c62d756d01727, type: 2}
  163. m_SubsetIndices:
  164. m_StaticBatchRoot: {fileID: 0}
  165. m_UseLightProbes: 1
  166. m_ReflectionProbeUsage: 1
  167. m_ProbeAnchor: {fileID: 0}
  168. m_ScaleInLightmap: 1
  169. m_PreserveUVs: 0
  170. m_IgnoreNormalsForChartDetection: 0
  171. m_ImportantGI: 0
  172. m_MinimumChartSize: 4
  173. m_AutoUVMaxDistance: 0.5
  174. m_AutoUVMaxAngle: 89
  175. m_LightmapParameters: {fileID: 0}
  176. m_SortingLayerID: 0
  177. m_SortingOrder: 0
  178. --- !u!33 &3300000
  179. MeshFilter:
  180. m_ObjectHideFlags: 1
  181. m_PrefabParentObject: {fileID: 0}
  182. m_PrefabInternal: {fileID: 100100000}
  183. m_GameObject: {fileID: 100004}
  184. m_Mesh: {fileID: 4300004, guid: 9ddab293e2a8af3499dac05f5fd6169c, type: 3}
  185. --- !u!54 &5400000
  186. Rigidbody:
  187. m_ObjectHideFlags: 1
  188. m_PrefabParentObject: {fileID: 0}
  189. m_PrefabInternal: {fileID: 100100000}
  190. m_GameObject: {fileID: 100002}
  191. serializedVersion: 2
  192. m_Mass: 1
  193. m_Drag: 0
  194. m_AngularDrag: 0.05
  195. m_UseGravity: 0
  196. m_IsKinematic: 0
  197. m_Interpolate: 0
  198. m_Constraints: 0
  199. m_CollisionDetection: 0
  200. --- !u!135 &13500000
  201. SphereCollider:
  202. m_ObjectHideFlags: 1
  203. m_PrefabParentObject: {fileID: 0}
  204. m_PrefabInternal: {fileID: 100100000}
  205. m_GameObject: {fileID: 100002}
  206. m_Material: {fileID: 0}
  207. m_IsTrigger: 1
  208. m_Enabled: 1
  209. serializedVersion: 2
  210. m_Radius: 0.85
  211. m_Center: {x: 0, y: 0, z: -0.3}
  212. --- !u!1001 &100100000
  213. Prefab:
  214. m_ObjectHideFlags: 1
  215. serializedVersion: 2
  216. m_Modification:
  217. m_TransformParent: {fileID: 0}
  218. m_Modifications: []
  219. m_RemovedComponents: []
  220. m_ParentPrefab: {fileID: 0}
  221. m_RootGameObject: {fileID: 100002}
  222. m_IsPrefabParent: 1