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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// System.Byte 变量类。
- /// </summary>
- public sealed class VarByte : Variable<byte>
- {
- /// <summary>
- /// 初始化 System.Byte 变量类的新实例。
- /// </summary>
- public VarByte()
- {
- }
- /// <summary>
- /// 从 System.Byte 到 System.Byte 变量类的隐式转换。
- /// </summary>
- /// <param name="value">值。</param>
- public static implicit operator VarByte(byte value)
- {
- VarByte varValue = ReferencePool.Acquire<VarByte>();
- varValue.Value = value;
- return varValue;
- }
- /// <summary>
- /// 从 System.Byte 变量类到 System.Byte 的隐式转换。
- /// </summary>
- /// <param name="value">值。</param>
- public static implicit operator byte(VarByte value)
- {
- return value.Value;
- }
- }
- }
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