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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 卸载场景成功事件。
- /// </summary>
- public sealed class UnloadSceneSuccessEventArgs : GameEventArgs
- {
- /// <summary>
- /// 加载场景成功事件编号。
- /// </summary>
- public static readonly int EventId = typeof(UnloadSceneSuccessEventArgs).GetHashCode();
- /// <summary>
- /// 初始化卸载场景成功事件的新实例。
- /// </summary>
- public UnloadSceneSuccessEventArgs()
- {
- SceneAssetName = null;
- UserData = null;
- }
- /// <summary>
- /// 获取加载场景成功事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取场景资源名称。
- /// </summary>
- public string SceneAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建卸载场景成功事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的卸载场景成功事件。</returns>
- public static UnloadSceneSuccessEventArgs Create(GameFramework.Scene.UnloadSceneSuccessEventArgs e)
- {
- UnloadSceneSuccessEventArgs unloadSceneSuccessEventArgs = ReferencePool.Acquire<UnloadSceneSuccessEventArgs>();
- unloadSceneSuccessEventArgs.SceneAssetName = e.SceneAssetName;
- unloadSceneSuccessEventArgs.UserData = e.UserData;
- return unloadSceneSuccessEventArgs;
- }
- /// <summary>
- /// 清理卸载场景成功事件。
- /// </summary>
- public override void Clear()
- {
- SceneAssetName = null;
- UserData = null;
- }
- }
- }
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