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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Entity;
- using GameFramework.ObjectPool;
- using GameFramework.Resource;
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 实体组件。
- /// </summary>
- [DisallowMultipleComponent]
- [AddComponentMenu("Game Framework/Entity")]
- public sealed partial class EntityComponent : GameFrameworkComponent
- {
- private const int DefaultPriority = 0;
- private IEntityManager m_EntityManager = null;
- private EventComponent m_EventComponent = null;
- private readonly List<IEntity> m_InternalEntityResults = new List<IEntity>();
- [SerializeField]
- private bool m_EnableShowEntityUpdateEvent = false;
- [SerializeField]
- private bool m_EnableShowEntityDependencyAssetEvent = false;
- [SerializeField]
- private Transform m_InstanceRoot = null;
- [SerializeField]
- private string m_EntityHelperTypeName = "UnityGameFramework.Runtime.DefaultEntityHelper";
- [SerializeField]
- private EntityHelperBase m_CustomEntityHelper = null;
- [SerializeField]
- private string m_EntityGroupHelperTypeName = "UnityGameFramework.Runtime.DefaultEntityGroupHelper";
- [SerializeField]
- private EntityGroupHelperBase m_CustomEntityGroupHelper = null;
- [SerializeField]
- private EntityGroup[] m_EntityGroups = null;
- /// <summary>
- /// 获取实体数量。
- /// </summary>
- public int EntityCount
- {
- get
- {
- return m_EntityManager.EntityCount;
- }
- }
- /// <summary>
- /// 获取实体组数量。
- /// </summary>
- public int EntityGroupCount
- {
- get
- {
- return m_EntityManager.EntityGroupCount;
- }
- }
- /// <summary>
- /// 游戏框架组件初始化。
- /// </summary>
- protected override void Awake()
- {
- base.Awake();
- m_EntityManager = GameFrameworkEntry.GetModule<IEntityManager>();
- if (m_EntityManager == null)
- {
- Log.Fatal("Entity manager is invalid.");
- return;
- }
- m_EntityManager.ShowEntitySuccess += OnShowEntitySuccess;
- m_EntityManager.ShowEntityFailure += OnShowEntityFailure;
- if (m_EnableShowEntityUpdateEvent)
- {
- m_EntityManager.ShowEntityUpdate += OnShowEntityUpdate;
- }
- if (m_EnableShowEntityDependencyAssetEvent)
- {
- m_EntityManager.ShowEntityDependencyAsset += OnShowEntityDependencyAsset;
- }
- m_EntityManager.HideEntityComplete += OnHideEntityComplete;
- }
- private void Start()
- {
- BaseComponent baseComponent = GameEntry.GetComponent<BaseComponent>();
- if (baseComponent == null)
- {
- Log.Fatal("Base component is invalid.");
- return;
- }
- m_EventComponent = GameEntry.GetComponent<EventComponent>();
- if (m_EventComponent == null)
- {
- Log.Fatal("Event component is invalid.");
- return;
- }
- if (baseComponent.EditorResourceMode)
- {
- m_EntityManager.SetResourceManager(baseComponent.EditorResourceHelper);
- }
- else
- {
- m_EntityManager.SetResourceManager(GameFrameworkEntry.GetModule<IResourceManager>());
- }
- m_EntityManager.SetObjectPoolManager(GameFrameworkEntry.GetModule<IObjectPoolManager>());
- EntityHelperBase entityHelper = Helper.CreateHelper(m_EntityHelperTypeName, m_CustomEntityHelper);
- if (entityHelper == null)
- {
- Log.Error("Can not create entity helper.");
- return;
- }
- entityHelper.name = "Entity Helper";
- Transform transform = entityHelper.transform;
- transform.SetParent(this.transform);
- transform.localScale = Vector3.one;
- m_EntityManager.SetEntityHelper(entityHelper);
- if (m_InstanceRoot == null)
- {
- m_InstanceRoot = new GameObject("Entity Instances").transform;
- m_InstanceRoot.SetParent(gameObject.transform);
- m_InstanceRoot.localScale = Vector3.one;
- }
- for (int i = 0; i < m_EntityGroups.Length; i++)
- {
- if (!AddEntityGroup(m_EntityGroups[i].Name, m_EntityGroups[i].InstanceAutoReleaseInterval, m_EntityGroups[i].InstanceCapacity, m_EntityGroups[i].InstanceExpireTime, m_EntityGroups[i].InstancePriority))
- {
- Log.Warning("Add entity group '{0}' failure.", m_EntityGroups[i].Name);
- continue;
- }
- }
- }
- /// <summary>
- /// 是否存在实体组。
- /// </summary>
- /// <param name="entityGroupName">实体组名称。</param>
- /// <returns>是否存在实体组。</returns>
- public bool HasEntityGroup(string entityGroupName)
- {
- return m_EntityManager.HasEntityGroup(entityGroupName);
- }
- /// <summary>
- /// 获取实体组。
- /// </summary>
- /// <param name="entityGroupName">实体组名称。</param>
- /// <returns>要获取的实体组。</returns>
- public IEntityGroup GetEntityGroup(string entityGroupName)
- {
- return m_EntityManager.GetEntityGroup(entityGroupName);
- }
- /// <summary>
- /// 获取所有实体组。
- /// </summary>
- /// <returns>所有实体组。</returns>
- public IEntityGroup[] GetAllEntityGroups()
- {
- return m_EntityManager.GetAllEntityGroups();
- }
- /// <summary>
- /// 获取所有实体组。
- /// </summary>
- /// <param name="results">所有实体组。</param>
- public void GetAllEntityGroups(List<IEntityGroup> results)
- {
- m_EntityManager.GetAllEntityGroups(results);
- }
- /// <summary>
- /// 增加实体组。
- /// </summary>
- /// <param name="entityGroupName">实体组名称。</param>
- /// <param name="instanceAutoReleaseInterval">实体实例对象池自动释放可释放对象的间隔秒数。</param>
- /// <param name="instanceCapacity">实体实例对象池容量。</param>
- /// <param name="instanceExpireTime">实体实例对象池对象过期秒数。</param>
- /// <param name="instancePriority">实体实例对象池的优先级。</param>
- /// <returns>是否增加实体组成功。</returns>
- public bool AddEntityGroup(string entityGroupName, float instanceAutoReleaseInterval, int instanceCapacity, float instanceExpireTime, int instancePriority)
- {
- if (m_EntityManager.HasEntityGroup(entityGroupName))
- {
- return false;
- }
- EntityGroupHelperBase entityGroupHelper = Helper.CreateHelper(m_EntityGroupHelperTypeName, m_CustomEntityGroupHelper, EntityGroupCount);
- if (entityGroupHelper == null)
- {
- Log.Error("Can not create entity group helper.");
- return false;
- }
- entityGroupHelper.name = Utility.Text.Format("Entity Group - {0}", entityGroupName);
- Transform transform = entityGroupHelper.transform;
- transform.SetParent(m_InstanceRoot);
- transform.localScale = Vector3.one;
- return m_EntityManager.AddEntityGroup(entityGroupName, instanceAutoReleaseInterval, instanceCapacity, instanceExpireTime, instancePriority, entityGroupHelper);
- }
- /// <summary>
- /// 是否存在实体。
- /// </summary>
- /// <param name="entityId">实体编号。</param>
- /// <returns>是否存在实体。</returns>
- public bool HasEntity(int entityId)
- {
- return m_EntityManager.HasEntity(entityId);
- }
- /// <summary>
- /// 是否存在实体。
- /// </summary>
- /// <param name="entityAssetName">实体资源名称。</param>
- /// <returns>是否存在实体。</returns>
- public bool HasEntity(string entityAssetName)
- {
- return m_EntityManager.HasEntity(entityAssetName);
- }
- /// <summary>
- /// 获取实体。
- /// </summary>
- /// <param name="entityId">实体编号。</param>
- /// <returns>实体。</returns>
- public Entity GetEntity(int entityId)
- {
- return (Entity)m_EntityManager.GetEntity(entityId);
- }
- /// <summary>
- /// 获取实体。
- /// </summary>
- /// <param name="entityAssetName">实体资源名称。</param>
- /// <returns>要获取的实体。</returns>
- public Entity GetEntity(string entityAssetName)
- {
- return (Entity)m_EntityManager.GetEntity(entityAssetName);
- }
- /// <summary>
- /// 获取实体。
- /// </summary>
- /// <param name="entityAssetName">实体资源名称。</param>
- /// <returns>要获取的实体。</returns>
- public Entity[] GetEntities(string entityAssetName)
- {
- IEntity[] entities = m_EntityManager.GetEntities(entityAssetName);
- Entity[] entityImpls = new Entity[entities.Length];
- for (int i = 0; i < entities.Length; i++)
- {
- entityImpls[i] = (Entity)entities[i];
- }
- return entityImpls;
- }
- /// <summary>
- /// 获取实体。
- /// </summary>
- /// <param name="entityAssetName">实体资源名称。</param>
- /// <param name="results">要获取的实体。</param>
- public void GetEntities(string entityAssetName, List<Entity> results)
- {
- if (results == null)
- {
- Log.Error("Results is invalid.");
- return;
- }
- results.Clear();
- m_EntityManager.GetEntities(entityAssetName, m_InternalEntityResults);
- foreach (IEntity entity in m_InternalEntityResults)
- {
- results.Add((Entity)entity);
- }
- }
- /// <summary>
- /// 获取所有已加载的实体。
- /// </summary>
- /// <returns>所有已加载的实体。</returns>
- public Entity[] GetAllLoadedEntities()
- {
- IEntity[] entities = m_EntityManager.GetAllLoadedEntities();
- Entity[] entityImpls = new Entity[entities.Length];
- for (int i = 0; i < entities.Length; i++)
- {
- entityImpls[i] = (Entity)entities[i];
- }
- return entityImpls;
- }
- /// <summary>
- /// 获取所有已加载的实体。
- /// </summary>
- /// <param name="results">所有已加载的实体。</param>
- public void GetAllLoadedEntities(List<Entity> results)
- {
- if (results == null)
- {
- Log.Error("Results is invalid.");
- return;
- }
- results.Clear();
- m_EntityManager.GetAllLoadedEntities(m_InternalEntityResults);
- foreach (IEntity entity in m_InternalEntityResults)
- {
- results.Add((Entity)entity);
- }
- }
- /// <summary>
- /// 获取所有正在加载实体的编号。
- /// </summary>
- /// <returns>所有正在加载实体的编号。</returns>
- public int[] GetAllLoadingEntityIds()
- {
- return m_EntityManager.GetAllLoadingEntityIds();
- }
- /// <summary>
- /// 获取所有正在加载实体的编号。
- /// </summary>
- /// <param name="results">所有正在加载实体的编号。</param>
- public void GetAllLoadingEntityIds(List<int> results)
- {
- m_EntityManager.GetAllLoadingEntityIds(results);
- }
- /// <summary>
- /// 是否正在加载实体。
- /// </summary>
- /// <param name="entityId">实体编号。</param>
- /// <returns>是否正在加载实体。</returns>
- public bool IsLoadingEntity(int entityId)
- {
- return m_EntityManager.IsLoadingEntity(entityId);
- }
- /// <summary>
- /// 是否是合法的实体。
- /// </summary>
- /// <param name="entity">实体。</param>
- /// <returns>实体是否合法。</returns>
- public bool IsValidEntity(Entity entity)
- {
- return m_EntityManager.IsValidEntity(entity);
- }
- /// <summary>
- /// 显示实体。
- /// </summary>
- /// <typeparam name="T">实体逻辑类型。</typeparam>
- /// <param name="entityId">实体编号。</param>
- /// <param name="entityAssetName">实体资源名称。</param>
- /// <param name="entityGroupName">实体组名称。</param>
- public void ShowEntity<T>(int entityId, string entityAssetName, string entityGroupName) where T : EntityLogic
- {
- ShowEntity(entityId, typeof(T), entityAssetName, entityGroupName, DefaultPriority, null);
- }
- /// <summary>
- /// 显示实体。
- /// </summary>
- /// <param name="entityId">实体编号。</param>
- /// <param name="entityLogicType">实体逻辑类型。</param>
- /// <param name="entityAssetName">实体资源名称。</param>
- /// <param name="entityGroupName">实体组名称。</param>
- public void ShowEntity(int entityId, Type entityLogicType, string entityAssetName, string entityGroupName)
- {
- ShowEntity(entityId, entityLogicType, entityAssetName, entityGroupName, DefaultPriority, null);
- }
- /// <summary>
- /// 显示实体。
- /// </summary>
- /// <typeparam name="T">实体逻辑类型。</typeparam>
- /// <param name="entityId">实体编号。</param>
- /// <param name="entityAssetName">实体资源名称。</param>
- /// <param name="entityGroupName">实体组名称。</param>
- /// <param name="priority">加载实体资源的优先级。</param>
- public void ShowEntity<T>(int entityId, string entityAssetName, string entityGroupName, int priority) where T : EntityLogic
- {
- ShowEntity(entityId, typeof(T), entityAssetName, entityGroupName, priority, null);
- }
- /// <summary>
- /// 显示实体。
- /// </summary>
- /// <param name="entityId">实体编号。</param>
- /// <param name="entityLogicType">实体逻辑类型。</param>
- /// <param name="entityAssetName">实体资源名称。</param>
- /// <param name="entityGroupName">实体组名称。</param>
- /// <param name="priority">加载实体资源的优先级。</param>
- public void ShowEntity(int entityId, Type entityLogicType, string entityAssetName, string entityGroupName, int priority)
- {
- ShowEntity(entityId, entityLogicType, entityAssetName, entityGroupName, priority, null);
- }
- /// <summary>
- /// 显示实体。
- /// </summary>
- /// <typeparam name="T">实体逻辑类型。</typeparam>
- /// <param name="entityId">实体编号。</param>
- /// <param name="entityAssetName">实体资源名称。</param>
- /// <param name="entityGroupName">实体组名称。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void ShowEntity<T>(int entityId, string entityAssetName, string entityGroupName, object userData) where T : EntityLogic
- {
- ShowEntity(entityId, typeof(T), entityAssetName, entityGroupName, DefaultPriority, userData);
- }
- /// <summary>
- /// 显示实体。
- /// </summary>
- /// <param name="entityId">实体编号。</param>
- /// <param name="entityLogicType">实体逻辑类型。</param>
- /// <param name="entityAssetName">实体资源名称。</param>
- /// <param name="entityGroupName">实体组名称。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void ShowEntity(int entityId, Type entityLogicType, string entityAssetName, string entityGroupName, object userData)
- {
- ShowEntity(entityId, entityLogicType, entityAssetName, entityGroupName, DefaultPriority, userData);
- }
- /// <summary>
- /// 显示实体。
- /// </summary>
- /// <typeparam name="T">实体逻辑类型。</typeparam>
- /// <param name="entityId">实体编号。</param>
- /// <param name="entityAssetName">实体资源名称。</param>
- /// <param name="entityGroupName">实体组名称。</param>
- /// <param name="priority">加载实体资源的优先级。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void ShowEntity<T>(int entityId, string entityAssetName, string entityGroupName, int priority, object userData) where T : EntityLogic
- {
- ShowEntity(entityId, typeof(T), entityAssetName, entityGroupName, priority, userData);
- }
- /// <summary>
- /// 显示实体。
- /// </summary>
- /// <param name="entityId">实体编号。</param>
- /// <param name="entityLogicType">实体逻辑类型。</param>
- /// <param name="entityAssetName">实体资源名称。</param>
- /// <param name="entityGroupName">实体组名称。</param>
- /// <param name="priority">加载实体资源的优先级。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void ShowEntity(int entityId, Type entityLogicType, string entityAssetName, string entityGroupName, int priority, object userData)
- {
- if (entityLogicType == null)
- {
- Log.Error("Entity type is invalid.");
- return;
- }
- m_EntityManager.ShowEntity(entityId, entityAssetName, entityGroupName, priority, ShowEntityInfo.Create(entityLogicType, userData));
- }
- /// <summary>
- /// 隐藏实体。
- /// </summary>
- /// <param name="entityId">实体编号。</param>
- public void HideEntity(int entityId)
- {
- m_EntityManager.HideEntity(entityId);
- }
- /// <summary>
- /// 隐藏实体。
- /// </summary>
- /// <param name="entityId">实体编号。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void HideEntity(int entityId, object userData)
- {
- m_EntityManager.HideEntity(entityId, userData);
- }
- /// <summary>
- /// 隐藏实体。
- /// </summary>
- /// <param name="entity">实体。</param>
- public void HideEntity(Entity entity)
- {
- m_EntityManager.HideEntity(entity);
- }
- /// <summary>
- /// 隐藏实体。
- /// </summary>
- /// <param name="entity">实体。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void HideEntity(Entity entity, object userData)
- {
- m_EntityManager.HideEntity(entity, userData);
- }
- /// <summary>
- /// 隐藏所有已加载的实体。
- /// </summary>
- public void HideAllLoadedEntities()
- {
- m_EntityManager.HideAllLoadedEntities();
- }
- /// <summary>
- /// 隐藏所有已加载的实体。
- /// </summary>
- /// <param name="userData">用户自定义数据。</param>
- public void HideAllLoadedEntities(object userData)
- {
- m_EntityManager.HideAllLoadedEntities(userData);
- }
- /// <summary>
- /// 隐藏所有正在加载的实体。
- /// </summary>
- public void HideAllLoadingEntities()
- {
- m_EntityManager.HideAllLoadingEntities();
- }
- /// <summary>
- /// 获取父实体。
- /// </summary>
- /// <param name="childEntityId">要获取父实体的子实体的实体编号。</param>
- /// <returns>子实体的父实体。</returns>
- public Entity GetParentEntity(int childEntityId)
- {
- return (Entity)m_EntityManager.GetParentEntity(childEntityId);
- }
- /// <summary>
- /// 获取父实体。
- /// </summary>
- /// <param name="childEntity">要获取父实体的子实体。</param>
- /// <returns>子实体的父实体。</returns>
- public Entity GetParentEntity(Entity childEntity)
- {
- return (Entity)m_EntityManager.GetParentEntity(childEntity);
- }
- /// <summary>
- /// 获取子实体数量。
- /// </summary>
- /// <param name="parentEntityId">要获取子实体数量的父实体的实体编号。</param>
- /// <returns>子实体数量。</returns>
- public int GetChildEntityCount(int parentEntityId)
- {
- return m_EntityManager.GetChildEntityCount(parentEntityId);
- }
- /// <summary>
- /// 获取子实体。
- /// </summary>
- /// <param name="parentEntityId">要获取子实体的父实体的实体编号。</param>
- /// <returns>子实体。</returns>
- public Entity GetChildEntity(int parentEntityId)
- {
- return (Entity)m_EntityManager.GetChildEntity(parentEntityId);
- }
- /// <summary>
- /// 获取子实体。
- /// </summary>
- /// <param name="parentEntity">要获取子实体的父实体。</param>
- /// <returns>子实体。</returns>
- public Entity GetChildEntity(IEntity parentEntity)
- {
- return (Entity)m_EntityManager.GetChildEntity(parentEntity);
- }
- /// <summary>
- /// 获取所有子实体。
- /// </summary>
- /// <param name="parentEntityId">要获取所有子实体的父实体的实体编号。</param>
- /// <returns>所有子实体。</returns>
- public Entity[] GetChildEntities(int parentEntityId)
- {
- IEntity[] entities = m_EntityManager.GetChildEntities(parentEntityId);
- Entity[] entityImpls = new Entity[entities.Length];
- for (int i = 0; i < entities.Length; i++)
- {
- entityImpls[i] = (Entity)entities[i];
- }
- return entityImpls;
- }
- /// <summary>
- /// 获取所有子实体。
- /// </summary>
- /// <param name="parentEntityId">要获取所有子实体的父实体的实体编号。</param>
- /// <param name="results">所有子实体。</param>
- public void GetChildEntities(int parentEntityId, List<IEntity> results)
- {
- if (results == null)
- {
- Log.Error("Results is invalid.");
- return;
- }
- results.Clear();
- m_EntityManager.GetChildEntities(parentEntityId, m_InternalEntityResults);
- foreach (IEntity entity in m_InternalEntityResults)
- {
- results.Add((Entity)entity);
- }
- }
- /// <summary>
- /// 获取所有子实体。
- /// </summary>
- /// <param name="parentEntity">要获取所有子实体的父实体。</param>
- /// <returns>所有子实体。</returns>
- public Entity[] GetChildEntities(Entity parentEntity)
- {
- IEntity[] entities = m_EntityManager.GetChildEntities(parentEntity);
- Entity[] entityImpls = new Entity[entities.Length];
- for (int i = 0; i < entities.Length; i++)
- {
- entityImpls[i] = (Entity)entities[i];
- }
- return entityImpls;
- }
- /// <summary>
- /// 获取所有子实体。
- /// </summary>
- /// <param name="parentEntity">要获取所有子实体的父实体。</param>
- /// <param name="results">所有子实体。</param>
- public void GetChildEntities(IEntity parentEntity, List<IEntity> results)
- {
- if (results == null)
- {
- Log.Error("Results is invalid.");
- return;
- }
- results.Clear();
- m_EntityManager.GetChildEntities(parentEntity, m_InternalEntityResults);
- foreach (IEntity entity in m_InternalEntityResults)
- {
- results.Add((Entity)entity);
- }
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntityId">要附加的子实体的实体编号。</param>
- /// <param name="parentEntityId">被附加的父实体的实体编号。</param>
- public void AttachEntity(int childEntityId, int parentEntityId)
- {
- AttachEntity(GetEntity(childEntityId), GetEntity(parentEntityId), string.Empty, null);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntityId">要附加的子实体的实体编号。</param>
- /// <param name="parentEntity">被附加的父实体。</param>
- public void AttachEntity(int childEntityId, Entity parentEntity)
- {
- AttachEntity(GetEntity(childEntityId), parentEntity, string.Empty, null);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntity">要附加的子实体。</param>
- /// <param name="parentEntityId">被附加的父实体的实体编号。</param>
- public void AttachEntity(Entity childEntity, int parentEntityId)
- {
- AttachEntity(childEntity, GetEntity(parentEntityId), string.Empty, null);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntity">要附加的子实体。</param>
- /// <param name="parentEntity">被附加的父实体。</param>
- public void AttachEntity(Entity childEntity, Entity parentEntity)
- {
- AttachEntity(childEntity, parentEntity, string.Empty, null);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntityId">要附加的子实体的实体编号。</param>
- /// <param name="parentEntityId">被附加的父实体的实体编号。</param>
- /// <param name="parentTransformPath">相对于被附加父实体的位置。</param>
- public void AttachEntity(int childEntityId, int parentEntityId, string parentTransformPath)
- {
- AttachEntity(GetEntity(childEntityId), GetEntity(parentEntityId), parentTransformPath, null);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntityId">要附加的子实体的实体编号。</param>
- /// <param name="parentEntity">被附加的父实体。</param>
- /// <param name="parentTransformPath">相对于被附加父实体的位置。</param>
- public void AttachEntity(int childEntityId, Entity parentEntity, string parentTransformPath)
- {
- AttachEntity(GetEntity(childEntityId), parentEntity, parentTransformPath, null);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntity">要附加的子实体。</param>
- /// <param name="parentEntityId">被附加的父实体的实体编号。</param>
- /// <param name="parentTransformPath">相对于被附加父实体的位置。</param>
- public void AttachEntity(Entity childEntity, int parentEntityId, string parentTransformPath)
- {
- AttachEntity(childEntity, GetEntity(parentEntityId), parentTransformPath, null);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntity">要附加的子实体。</param>
- /// <param name="parentEntity">被附加的父实体。</param>
- /// <param name="parentTransformPath">相对于被附加父实体的位置。</param>
- public void AttachEntity(Entity childEntity, Entity parentEntity, string parentTransformPath)
- {
- AttachEntity(childEntity, parentEntity, parentTransformPath, null);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntityId">要附加的子实体的实体编号。</param>
- /// <param name="parentEntityId">被附加的父实体的实体编号。</param>
- /// <param name="parentTransform">相对于被附加父实体的位置。</param>
- public void AttachEntity(int childEntityId, int parentEntityId, Transform parentTransform)
- {
- AttachEntity(GetEntity(childEntityId), GetEntity(parentEntityId), parentTransform, null);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntityId">要附加的子实体的实体编号。</param>
- /// <param name="parentEntity">被附加的父实体。</param>
- /// <param name="parentTransform">相对于被附加父实体的位置。</param>
- public void AttachEntity(int childEntityId, Entity parentEntity, Transform parentTransform)
- {
- AttachEntity(GetEntity(childEntityId), parentEntity, parentTransform, null);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntity">要附加的子实体。</param>
- /// <param name="parentEntityId">被附加的父实体的实体编号。</param>
- /// <param name="parentTransform">相对于被附加父实体的位置。</param>
- public void AttachEntity(Entity childEntity, int parentEntityId, Transform parentTransform)
- {
- AttachEntity(childEntity, GetEntity(parentEntityId), parentTransform, null);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntity">要附加的子实体。</param>
- /// <param name="parentEntity">被附加的父实体。</param>
- /// <param name="parentTransform">相对于被附加父实体的位置。</param>
- public void AttachEntity(Entity childEntity, Entity parentEntity, Transform parentTransform)
- {
- AttachEntity(childEntity, parentEntity, parentTransform, null);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntityId">要附加的子实体的实体编号。</param>
- /// <param name="parentEntityId">被附加的父实体的实体编号。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void AttachEntity(int childEntityId, int parentEntityId, object userData)
- {
- AttachEntity(GetEntity(childEntityId), GetEntity(parentEntityId), string.Empty, userData);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntityId">要附加的子实体的实体编号。</param>
- /// <param name="parentEntity">被附加的父实体。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void AttachEntity(int childEntityId, Entity parentEntity, object userData)
- {
- AttachEntity(GetEntity(childEntityId), parentEntity, string.Empty, userData);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntity">要附加的子实体。</param>
- /// <param name="parentEntityId">被附加的父实体的实体编号。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void AttachEntity(Entity childEntity, int parentEntityId, object userData)
- {
- AttachEntity(childEntity, GetEntity(parentEntityId), string.Empty, userData);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntity">要附加的子实体。</param>
- /// <param name="parentEntity">被附加的父实体。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void AttachEntity(Entity childEntity, Entity parentEntity, object userData)
- {
- AttachEntity(childEntity, parentEntity, string.Empty, userData);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntityId">要附加的子实体的实体编号。</param>
- /// <param name="parentEntityId">被附加的父实体的实体编号。</param>
- /// <param name="parentTransformPath">相对于被附加父实体的位置。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void AttachEntity(int childEntityId, int parentEntityId, string parentTransformPath, object userData)
- {
- AttachEntity(GetEntity(childEntityId), GetEntity(parentEntityId), parentTransformPath, userData);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntityId">要附加的子实体的实体编号。</param>
- /// <param name="parentEntity">被附加的父实体。</param>
- /// <param name="parentTransformPath">相对于被附加父实体的位置。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void AttachEntity(int childEntityId, Entity parentEntity, string parentTransformPath, object userData)
- {
- AttachEntity(GetEntity(childEntityId), parentEntity, parentTransformPath, userData);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntity">要附加的子实体。</param>
- /// <param name="parentEntityId">被附加的父实体的实体编号。</param>
- /// <param name="parentTransformPath">相对于被附加父实体的位置。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void AttachEntity(Entity childEntity, int parentEntityId, string parentTransformPath, object userData)
- {
- AttachEntity(childEntity, GetEntity(parentEntityId), parentTransformPath, userData);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntity">要附加的子实体。</param>
- /// <param name="parentEntity">被附加的父实体。</param>
- /// <param name="parentTransformPath">相对于被附加父实体的位置。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void AttachEntity(Entity childEntity, Entity parentEntity, string parentTransformPath, object userData)
- {
- if (childEntity == null)
- {
- Log.Warning("Child entity is invalid.");
- return;
- }
- if (parentEntity == null)
- {
- Log.Warning("Parent entity is invalid.");
- return;
- }
- Transform parentTransform = null;
- if (string.IsNullOrEmpty(parentTransformPath))
- {
- parentTransform = parentEntity.Logic.CachedTransform;
- }
- else
- {
- parentTransform = parentEntity.Logic.CachedTransform.Find(parentTransformPath);
- if (parentTransform == null)
- {
- Log.Warning("Can not find transform path '{0}' from parent entity '{1}'.", parentTransformPath, parentEntity.Logic.Name);
- parentTransform = parentEntity.Logic.CachedTransform;
- }
- }
- AttachEntity(childEntity, parentEntity, parentTransform, userData);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntityId">要附加的子实体的实体编号。</param>
- /// <param name="parentEntityId">被附加的父实体的实体编号。</param>
- /// <param name="parentTransform">相对于被附加父实体的位置。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void AttachEntity(int childEntityId, int parentEntityId, Transform parentTransform, object userData)
- {
- AttachEntity(GetEntity(childEntityId), GetEntity(parentEntityId), parentTransform, userData);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntityId">要附加的子实体的实体编号。</param>
- /// <param name="parentEntity">被附加的父实体。</param>
- /// <param name="parentTransform">相对于被附加父实体的位置。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void AttachEntity(int childEntityId, Entity parentEntity, Transform parentTransform, object userData)
- {
- AttachEntity(GetEntity(childEntityId), parentEntity, parentTransform, userData);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntity">要附加的子实体。</param>
- /// <param name="parentEntityId">被附加的父实体的实体编号。</param>
- /// <param name="parentTransform">相对于被附加父实体的位置。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void AttachEntity(Entity childEntity, int parentEntityId, Transform parentTransform, object userData)
- {
- AttachEntity(childEntity, GetEntity(parentEntityId), parentTransform, userData);
- }
- /// <summary>
- /// 附加子实体。
- /// </summary>
- /// <param name="childEntity">要附加的子实体。</param>
- /// <param name="parentEntity">被附加的父实体。</param>
- /// <param name="parentTransform">相对于被附加父实体的位置。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void AttachEntity(Entity childEntity, Entity parentEntity, Transform parentTransform, object userData)
- {
- if (childEntity == null)
- {
- Log.Warning("Child entity is invalid.");
- return;
- }
- if (parentEntity == null)
- {
- Log.Warning("Parent entity is invalid.");
- return;
- }
- if (parentTransform == null)
- {
- parentTransform = parentEntity.Logic.CachedTransform;
- }
- m_EntityManager.AttachEntity(childEntity, parentEntity, AttachEntityInfo.Create(parentTransform, userData));
- }
- /// <summary>
- /// 解除子实体。
- /// </summary>
- /// <param name="childEntityId">要解除的子实体的实体编号。</param>
- public void DetachEntity(int childEntityId)
- {
- m_EntityManager.DetachEntity(childEntityId);
- }
- /// <summary>
- /// 解除子实体。
- /// </summary>
- /// <param name="childEntityId">要解除的子实体的实体编号。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void DetachEntity(int childEntityId, object userData)
- {
- m_EntityManager.DetachEntity(childEntityId, userData);
- }
- /// <summary>
- /// 解除子实体。
- /// </summary>
- /// <param name="childEntity">要解除的子实体。</param>
- public void DetachEntity(Entity childEntity)
- {
- m_EntityManager.DetachEntity(childEntity);
- }
- /// <summary>
- /// 解除子实体。
- /// </summary>
- /// <param name="childEntity">要解除的子实体。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void DetachEntity(Entity childEntity, object userData)
- {
- m_EntityManager.DetachEntity(childEntity, userData);
- }
- /// <summary>
- /// 解除所有子实体。
- /// </summary>
- /// <param name="parentEntityId">被解除的父实体的实体编号。</param>
- public void DetachChildEntities(int parentEntityId)
- {
- m_EntityManager.DetachChildEntities(parentEntityId);
- }
- /// <summary>
- /// 解除所有子实体。
- /// </summary>
- /// <param name="parentEntityId">被解除的父实体的实体编号。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void DetachChildEntities(int parentEntityId, object userData)
- {
- m_EntityManager.DetachChildEntities(parentEntityId, userData);
- }
- /// <summary>
- /// 解除所有子实体。
- /// </summary>
- /// <param name="parentEntity">被解除的父实体。</param>
- public void DetachChildEntities(Entity parentEntity)
- {
- m_EntityManager.DetachChildEntities(parentEntity);
- }
- /// <summary>
- /// 解除所有子实体。
- /// </summary>
- /// <param name="parentEntity">被解除的父实体。</param>
- /// <param name="userData">用户自定义数据。</param>
- public void DetachChildEntities(Entity parentEntity, object userData)
- {
- m_EntityManager.DetachChildEntities(parentEntity, userData);
- }
- /// <summary>
- /// 设置实体是否被加锁。
- /// </summary>
- /// <param name="entity">实体。</param>
- /// <param name="locked">实体是否被加锁。</param>
- public void SetEntityInstanceLocked(Entity entity, bool locked)
- {
- if (entity == null)
- {
- Log.Warning("Entity is invalid.");
- return;
- }
- IEntityGroup entityGroup = entity.EntityGroup;
- if (entityGroup == null)
- {
- Log.Warning("Entity group is invalid.");
- return;
- }
- entityGroup.SetEntityInstanceLocked(entity.gameObject, locked);
- }
- /// <summary>
- /// 设置实体的优先级。
- /// </summary>
- /// <param name="entity">实体。</param>
- /// <param name="priority">实体优先级。</param>
- public void SetInstancePriority(Entity entity, int priority)
- {
- if (entity == null)
- {
- Log.Warning("Entity is invalid.");
- return;
- }
- IEntityGroup entityGroup = entity.EntityGroup;
- if (entityGroup == null)
- {
- Log.Warning("Entity group is invalid.");
- return;
- }
- entityGroup.SetEntityInstancePriority(entity.gameObject, priority);
- }
- private void OnShowEntitySuccess(object sender, GameFramework.Entity.ShowEntitySuccessEventArgs e)
- {
- m_EventComponent.Fire(this, ShowEntitySuccessEventArgs.Create(e));
- }
- private void OnShowEntityFailure(object sender, GameFramework.Entity.ShowEntityFailureEventArgs e)
- {
- Log.Warning("Show entity failure, entity id '{0}', asset name '{1}', entity group name '{2}', error message '{3}'.", e.EntityId.ToString(), e.EntityAssetName, e.EntityGroupName, e.ErrorMessage);
- m_EventComponent.Fire(this, ShowEntityFailureEventArgs.Create(e));
- }
- private void OnShowEntityUpdate(object sender, GameFramework.Entity.ShowEntityUpdateEventArgs e)
- {
- m_EventComponent.Fire(this, ShowEntityUpdateEventArgs.Create(e));
- }
- private void OnShowEntityDependencyAsset(object sender, GameFramework.Entity.ShowEntityDependencyAssetEventArgs e)
- {
- m_EventComponent.Fire(this, ShowEntityDependencyAssetEventArgs.Create(e));
- }
- private void OnHideEntityComplete(object sender, GameFramework.Entity.HideEntityCompleteEventArgs e)
- {
- m_EventComponent.Fire(this, HideEntityCompleteEventArgs.Create(e));
- }
- }
- }
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