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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 加载全局配置成功事件。
- /// </summary>
- public sealed class LoadConfigSuccessEventArgs : GameEventArgs
- {
- /// <summary>
- /// 加载全局配置成功事件编号。
- /// </summary>
- public static readonly int EventId = typeof(LoadConfigSuccessEventArgs).GetHashCode();
- /// <summary>
- /// 初始化加载全局配置成功事件编号的新实例。
- /// </summary>
- public LoadConfigSuccessEventArgs()
- {
- ConfigAssetName = null;
- Duration = 0f;
- UserData = null;
- }
- /// <summary>
- /// 获取加载全局配置成功事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取全局配置资源名称。
- /// </summary>
- public string ConfigAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取加载持续时间。
- /// </summary>
- public float Duration
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建加载全局配置成功事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的加载全局配置成功事件。</returns>
- public static LoadConfigSuccessEventArgs Create(ReadDataSuccessEventArgs e)
- {
- LoadConfigSuccessEventArgs loadConfigSuccessEventArgs = ReferencePool.Acquire<LoadConfigSuccessEventArgs>();
- loadConfigSuccessEventArgs.ConfigAssetName = e.DataAssetName;
- loadConfigSuccessEventArgs.Duration = e.Duration;
- loadConfigSuccessEventArgs.UserData = e.UserData;
- return loadConfigSuccessEventArgs;
- }
- /// <summary>
- /// 清理加载全局配置成功事件。
- /// </summary>
- public override void Clear()
- {
- ConfigAssetName = null;
- Duration = 0f;
- UserData = null;
- }
- }
- }
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