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- using UnityEngine;
- public class DynamicBoneColliderBase : MonoBehaviour
- {
- public enum Direction
- {
- X, Y, Z
- }
- #if UNITY_5_3_OR_NEWER
- [Tooltip("The axis of the capsule's height.")]
- #endif
- public Direction m_Direction = Direction.Y;
- #if UNITY_5_3_OR_NEWER
- [Tooltip("The center of the sphere or capsule, in the object's local space.")]
- #endif
- public Vector3 m_Center = Vector3.zero;
- public enum Bound
- {
- Outside,
- Inside
- }
- #if UNITY_5_3_OR_NEWER
- [Tooltip("Constrain bones to outside bound or inside bound.")]
- #endif
- public Bound m_Bound = Bound.Outside;
- public int PrepareFrame { set; get; }
- public virtual void Start()
- {
- }
- public virtual void Prepare()
- {
- }
- public virtual bool Collide(ref Vector3 particlePosition, float particleRadius)
- {
- return false;
- }
- }
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