CustomRoleUtility.cs 11 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using System.Linq;
  6. using UnityEngine;
  7. /// <summary>
  8. /// 可编辑脸部部位
  9. /// </summary>
  10. public enum EditableFacePart
  11. {
  12. eyebrow,
  13. eye,
  14. mousewidth
  15. }
  16. /// <summary>
  17. /// 可编辑身体部位
  18. /// </summary>
  19. public enum EditableBodyPart
  20. {
  21. UpperArm = 0,
  22. LowerArm = 1,
  23. Hand = 2,
  24. UpperLeg = 3,
  25. LowerLeg = 4,
  26. Foot = 5,
  27. All = 6,
  28. Neck = 7,
  29. Clavicle = 8,
  30. Shoulder = 9,
  31. Chest = 10,//胸
  32. Pleural = 11,//胸腔下部
  33. Belly = 12,//肚子
  34. UpperArmUp = 13,
  35. UpperArmDown = 14,
  36. UpperLegUp = 15,
  37. UpperLegDown = 16,
  38. LowerLegUp = 17,
  39. LowerLegDown = 18,
  40. Head = 19,
  41. Acromion = 20,//肩峰
  42. Waist = 21,//腰
  43. Wrist = 22,//手腕
  44. Crotch = 23,//胯部
  45. Hips = 24,//臀部
  46. Knee = 25,//膝盖
  47. Ankle = 26,//脚腕
  48. None = 27,
  49. }
  50. /// <summary>
  51. /// 编辑类型
  52. /// </summary>
  53. public enum ModifyType
  54. {
  55. Length = 0,//长
  56. Width = 1,//宽
  57. Thick = 2,//厚度
  58. LengthWidthThick = 3,//长宽厚
  59. Angle = 4,//角度
  60. UpDown = 5,//上下
  61. LeftRight = 6,//左右
  62. ForwardBehind = 7,//前后
  63. }
  64. public enum ClothType
  65. {
  66. Lianyiqun = 1,
  67. Shangyi = 2,
  68. Xiazhuang = 3,
  69. Changtongwa = 4,
  70. Xiezi = 5,
  71. Shipin = 6,
  72. Taozhuang = 7,
  73. Dingzhi = 8
  74. }
  75. public static class CustomRoleUtility
  76. {
  77. public static void UpdateBoneScale(Animator ani,EditableBodyPart part, Vector3 scale,bool keepChildWorldScale, float value)
  78. {
  79. Transform[] transList = GetRelativeTransform(ani,part);
  80. Vector3 beforeScale = Vector3.one;
  81. if(transList == null)
  82. {
  83. return;
  84. }
  85. for (int i = 0; i < transList.Length; i++)
  86. {
  87. var trans = transList[i];
  88. if(trans == null)
  89. {
  90. continue;
  91. }
  92. beforeScale = trans.localScale;
  93. var world_l = trans.lossyScale;
  94. if (scale.x == 1) trans.SetLocalScaleX(trans.localScale.x * value / world_l.x);
  95. if (scale.y == 1) trans.SetLocalScaleY(trans.localScale.y * value / world_l.y);
  96. if (scale.z == 1) trans.SetLocalScaleZ(trans.localScale.z * value / world_l.z);
  97. //修改子物体的缩放
  98. if (!keepChildWorldScale)
  99. {
  100. continue;
  101. }
  102. var lcount = trans.childCount;
  103. for (int j = 0; j < lcount; j++)
  104. {
  105. var childTrans = trans.GetChild(j);
  106. var oldScale = childTrans.localScale;
  107. if (scale.x == 1) childTrans.SetLocalScaleX(oldScale.x * beforeScale.x / value);
  108. if (scale.y == 1) childTrans.SetLocalScaleY(oldScale.y * beforeScale.y / value);
  109. if (scale.z == 1) childTrans.SetLocalScaleZ(oldScale.z * beforeScale.z / value);
  110. }
  111. }
  112. }
  113. public static Transform[] GetRelativeTransform(Animator ani,EditableBodyPart part)
  114. {
  115. Transform[] result = null;
  116. switch (part)
  117. {
  118. case EditableBodyPart.UpperArm:
  119. result = new Transform[2];
  120. result[0] = ani.GetBoneTransform(HumanBodyBones.LeftUpperArm);
  121. result[1] = ani.GetBoneTransform(HumanBodyBones.RightUpperArm);
  122. break;
  123. case EditableBodyPart.LowerArm:
  124. result = new Transform[2];
  125. result[0] = ani.GetBoneTransform(HumanBodyBones.LeftLowerArm);
  126. result[1] = ani.GetBoneTransform(HumanBodyBones.RightLowerArm);
  127. break;
  128. case EditableBodyPart.Hand:
  129. result = new Transform[2];
  130. result[0] = ani.GetBoneTransform(HumanBodyBones.LeftHand);
  131. result[1] = ani.GetBoneTransform(HumanBodyBones.RightHand);
  132. break;
  133. case EditableBodyPart.UpperLeg:
  134. result = new Transform[2];
  135. result[0] = ani.GetBoneTransform(HumanBodyBones.LeftUpperLeg);
  136. result[1] = ani.GetBoneTransform(HumanBodyBones.RightUpperLeg);
  137. break;
  138. case EditableBodyPart.LowerLeg:
  139. result = new Transform[2];
  140. result[0] = ani.GetBoneTransform(HumanBodyBones.LeftLowerLeg);
  141. result[1] = ani.GetBoneTransform(HumanBodyBones.RightLowerLeg);
  142. break;
  143. case EditableBodyPart.Foot:
  144. result = new Transform[2];
  145. result[0] = ani.GetBoneTransform(HumanBodyBones.LeftFoot);
  146. result[1] = ani.GetBoneTransform(HumanBodyBones.RightFoot);
  147. break;
  148. case EditableBodyPart.All:
  149. result = new Transform[1];
  150. result[0] = ani.GetBoneTransform(HumanBodyBones.Spine);
  151. break;
  152. case EditableBodyPart.Neck:
  153. result = new Transform[1];
  154. result[0] = ani.GetBoneTransform(HumanBodyBones.Neck);
  155. break;
  156. case EditableBodyPart.Clavicle:
  157. result = new Transform[1];
  158. //result[0] = ani.GetBoneTransform(HumanBodyBones.cl);
  159. break;
  160. case EditableBodyPart.Shoulder:
  161. result = new Transform[2];
  162. result[0] = ani.GetBoneTransform(HumanBodyBones.LeftShoulder);
  163. result[1] = ani.GetBoneTransform(HumanBodyBones.RightShoulder);
  164. break;
  165. case EditableBodyPart.Chest:
  166. result = new Transform[2];
  167. var p = ani.GetBoneTransform(HumanBodyBones.Chest);
  168. result[0] = GetChild(p, "Chest_L");
  169. result[1] = GetChild(p, "Chest_R");
  170. break;
  171. case EditableBodyPart.Pleural:
  172. break;
  173. case EditableBodyPart.Belly:
  174. break;
  175. case EditableBodyPart.UpperArmUp:
  176. break;
  177. case EditableBodyPart.UpperArmDown:
  178. break;
  179. case EditableBodyPart.UpperLegUp:
  180. break;
  181. case EditableBodyPart.UpperLegDown:
  182. break;
  183. case EditableBodyPart.LowerLegUp:
  184. break;
  185. case EditableBodyPart.LowerLegDown:
  186. break;
  187. case EditableBodyPart.Head:
  188. result = new Transform[1];
  189. result[0] = ani.GetBoneTransform(HumanBodyBones.Head);
  190. break;
  191. case EditableBodyPart.Acromion:
  192. break;
  193. case EditableBodyPart.Waist:
  194. break;
  195. case EditableBodyPart.Wrist:
  196. break;
  197. case EditableBodyPart.Crotch:
  198. break;
  199. case EditableBodyPart.Hips:
  200. break;
  201. case EditableBodyPart.Knee:
  202. break;
  203. case EditableBodyPart.Ankle:
  204. break;
  205. case EditableBodyPart.None:
  206. break;
  207. default:
  208. break;
  209. }
  210. return result;
  211. }
  212. public static void GetNormalAniBonesScale(Animator ani,ref Dictionary<string, Vector3> boneDic)
  213. {
  214. for (int i = 0; i < Enum.GetValues(typeof(HumanBodyBones)).Length - 1; i++)
  215. {
  216. var trans = ani.GetBoneTransform((HumanBodyBones)i);
  217. if(trans)
  218. {
  219. boneDic.Add(trans.name, trans.lossyScale);
  220. }
  221. }
  222. }
  223. public static Transform GetChild(Transform trans,string name)
  224. {
  225. for (int i = 0; i < trans.childCount; i++)
  226. {
  227. if(trans.GetChild(i).name == name)
  228. {
  229. return trans.GetChild(i);
  230. }else
  231. {
  232. var childTrans = GetChild(trans.GetChild(i),name);
  233. if(childTrans != null)
  234. {
  235. return childTrans;
  236. }
  237. }
  238. }
  239. return null;
  240. }
  241. public static void ChangeCloth(GameObject before, GameObject now,Transform[] transforms)
  242. {
  243. if(now == null)
  244. {
  245. if(before)
  246. {
  247. before.gameObject.SetActive(false);
  248. }
  249. return;
  250. }
  251. List<Transform> boneList = new List<Transform>();
  252. SkinnedMeshRenderer smr = null;
  253. if(before)
  254. {
  255. smr = now.GetComponentInChildren<SkinnedMeshRenderer>();
  256. //before.gameObject.SetActive(true);
  257. GameObject.Destroy(before);
  258. before = null;
  259. }else
  260. {
  261. smr = now.GetComponentInChildren<SkinnedMeshRenderer>();
  262. }
  263. int index = 0;
  264. foreach (Transform bone in smr.bones)
  265. {
  266. foreach (Transform item in transforms)
  267. {
  268. if (item.name != bone.name)
  269. continue;
  270. boneList.Add(item);
  271. index++;
  272. break;
  273. }
  274. }
  275. Debug.Log("ChangeCloth BonesCount : " + index);
  276. smr.sharedMesh = now.GetComponentInChildren<SkinnedMeshRenderer>().sharedMesh;
  277. smr.bones = boneList.ToArray();
  278. smr.materials = now.GetComponentInChildren<SkinnedMeshRenderer>().sharedMaterials;
  279. smr.rootBone = smr.rootBone;
  280. }
  281. public static void ShowFile()
  282. {
  283. FileStream fs = File.Open("E:/key.key", FileMode.Open);
  284. FileStream fsout = File.Open("E:/keyout4.key", FileMode.Create);
  285. BinaryReader br = new BinaryReader(fs);
  286. BinaryWriter bw = new BinaryWriter(fsout);
  287. Byte[] byData = br.ReadBytes((int)fs.Length);
  288. var t = "NKnFb79Sxk+4Xw284MQleA==";
  289. var pid = "1639047545434X1016017";
  290. fs.Close();
  291. //var iv = new byte[16];
  292. //var key = new byte[16];
  293. //for (int i = 0; i < byData.Length; i++)
  294. //{
  295. // if(i <= 15)
  296. // {
  297. // iv[i] = byData[i];
  298. // var ivx = byData[i].ToString("x");
  299. // Debug.Log(iv[i] + " : " + ivx);
  300. // }
  301. // else
  302. // {
  303. // key[i - 16] = byData[i];
  304. // var keyx = byData[i].ToString("x");
  305. // Debug.Log(key[i - 16] + " : " + keyx);
  306. // }
  307. //}
  308. //var str = DecryptStringFromBytes_Aes(byData, iv, key);
  309. //Debug.Log("result" + str);
  310. Debug.Log(byData.Length);
  311. IList<byte> bData = new List<byte>();
  312. string[] strHexs = new string[16];
  313. int[] intData = {
  314. 52,
  315. 202,
  316. 48,
  317. 138,
  318. 68,
  319. 75,
  320. 239,
  321. 159,
  322. 27,
  323. 50,
  324. 70,
  325. 255,
  326. 10,
  327. 248,
  328. 131,
  329. 73
  330. };
  331. for (int i = 0; i < 16; i++)
  332. {
  333. int a = intData[i];
  334. strHexs[i] = a.ToString("x");
  335. //strHexs[i] = a.ToString();
  336. Debug.Log(a + " : " + a.ToString("x"));
  337. }
  338. foreach (var item in strHexs)
  339. {
  340. Debug.Log(Convert.ToByte(item, 16));
  341. bData.Add(Convert.ToByte(item, 16));
  342. }
  343. bw.Write(bData.ToArray());
  344. fsout.Close();
  345. }
  346. }