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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework;
- using UnityEngine;
- namespace MetaClient
- {
- public static class AssetUtility
- {
- public static string GetConfigAsset(string assetName, bool fromBytes)
- {
- return Utility.Text.Format("Assets/GameMain/Configs/{0}.{1}", assetName, fromBytes ? "bytes" : "txt");
- }
- public static string GetDataTableAsset(string assetName, bool fromBytes)
- {
- return Utility.Text.Format("Assets/GameMain/DataTables/{0}.{1}", assetName, fromBytes ? "bytes" : "txt");
- }
- public static string GetDictionaryAsset(string assetName, bool fromBytes)
- {
- return Utility.Text.Format("Assets/GameMain/Localization/{0}/Dictionaries/{1}.{2}", GameEntry.Localization.Language, assetName, fromBytes ? "bytes" : "xml");
- }
- public static string GetFontAsset(string assetName)
- {
- return Utility.Text.Format("Assets/GameMain/Fonts/{0}.ttf", assetName);
- }
- public static string GetSceneAsset(string assetName)
- {
- return Utility.Text.Format("Assets/GameMain/Scenes/{0}.unity", assetName);
- }
- public static string GetMusicAsset(string assetName)
- {
- return Utility.Text.Format("Assets/GameMain/Music/{0}.mp3", assetName);
- }
- public static string GetSoundAsset(string assetName)
- {
- return Utility.Text.Format("Assets/GameMain/Sounds/{0}.wav", assetName);
- }
- public static string GetEntityAsset(string assetName)
- {
- return Utility.Text.Format("Assets/GameMain/Entities/{0}.prefab", assetName);
- }
- public static string GetUIFormAsset(string assetName)
- {
- return Utility.Text.Format("Assets/GameMain/UI/UIForms/{0}.prefab", assetName);
- }
- public static string GetUISoundAsset(string assetName)
- {
- return Utility.Text.Format("Assets/GameMain/UI/UISounds/{0}.wav", assetName);
- }
- public static string GetUISpriteAsset(string assetName)
- {
- Debug.Log("Assets/GameMain/UI/UISprites/"+assetName+".png");
- return Utility.Text.Format("Assets/GameMain/UI/UISprites/{0}.png", assetName);
- }
- public static string GetMeshAsset(string assetName)
- {
- return Utility.Text.Format("Assets/GameMain/Meshes/{0}.prefab", assetName);
- }
- }
- }
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