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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityGameFramework.Runtime;
- namespace MetaClient
- {
- public class FinchFaceButton : MonoBehaviour
- {
- //[Header("当前选择层级")]
- //public EFinchFaceCengJi eFinchFaceCengJi = EFinchFaceCengJi.None;//默认为未开始选择层级
- //[Header("当前界面分支")]
- //public EFinchFaceStyple eFinchFaceStyple = EFinchFaceStyple.None;//默认为未选择界面分支
- //[Header("链接的Ui脚本")]
- //public FinchFaceForm finchFaceForm;//默认为未选择界面分支
- //[Header("是否改变当前的层级")]
- //public bool changeCengJi = false;
- //// Start is called before the first frame update
- //void Awake()
- //{
- // Button btn = this.GetComponent<Button>();
- // btn.onClick.AddListener(OnClick);
- //}
- //private void OnClick()
- //{
- // finchFaceForm.ChooseJieMianFun(eFinchFaceStyple,eFinchFaceCengJi,changeCengJi,this.gameObject.name);
- // //Debug.Log("Button Clicked. ClickHandler.");
- //}
- //// Update is called once per frame
- ////void Update()
- ////{
- ////}
- }
- }
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