DRAsteroid.cs 3.8 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 Jiang Yin. All rights reserved.
  4. // Homepage: https://gameframework.cn/
  5. // Feedback: mailto:ellan@gameframework.cn
  6. //------------------------------------------------------------
  7. // 此文件由工具自动生成,请勿直接修改。
  8. // 生成时间:2022-01-25 20:36:36.450
  9. //------------------------------------------------------------
  10. using GameFramework;
  11. using System;
  12. using System.Collections.Generic;
  13. using System.IO;
  14. using System.Text;
  15. using UnityEngine;
  16. using UnityGameFramework.Runtime;
  17. namespace MetaClient
  18. {
  19. /// <summary>
  20. /// 小行星表。
  21. /// </summary>
  22. public class DRAsteroid : DataRowBase
  23. {
  24. private int m_Id = 0;
  25. /// <summary>
  26. /// 获取小行星编号。
  27. /// </summary>
  28. public override int Id
  29. {
  30. get
  31. {
  32. return m_Id;
  33. }
  34. }
  35. /// <summary>
  36. /// 获取最大生命。
  37. /// </summary>
  38. public int MaxHP
  39. {
  40. get;
  41. private set;
  42. }
  43. /// <summary>
  44. /// 获取冲击力。
  45. /// </summary>
  46. public int Attack
  47. {
  48. get;
  49. private set;
  50. }
  51. /// <summary>
  52. /// 获取速度。
  53. /// </summary>
  54. public float Speed
  55. {
  56. get;
  57. private set;
  58. }
  59. /// <summary>
  60. /// 获取角速度。
  61. /// </summary>
  62. public float AngularSpeed
  63. {
  64. get;
  65. private set;
  66. }
  67. /// <summary>
  68. /// 获取死亡特效编号。
  69. /// </summary>
  70. public int DeadEffectId
  71. {
  72. get;
  73. private set;
  74. }
  75. /// <summary>
  76. /// 获取死亡声音编号。
  77. /// </summary>
  78. public int DeadSoundId
  79. {
  80. get;
  81. private set;
  82. }
  83. public override bool ParseDataRow(string dataRowString, object userData)
  84. {
  85. string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
  86. for (int i = 0; i < columnStrings.Length; i++)
  87. {
  88. columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
  89. }
  90. int index = 0;
  91. index++;
  92. m_Id = int.Parse(columnStrings[index++]);
  93. index++;
  94. MaxHP = int.Parse(columnStrings[index++]);
  95. Attack = int.Parse(columnStrings[index++]);
  96. Speed = float.Parse(columnStrings[index++]);
  97. AngularSpeed = float.Parse(columnStrings[index++]);
  98. DeadEffectId = int.Parse(columnStrings[index++]);
  99. DeadSoundId = int.Parse(columnStrings[index++]);
  100. GeneratePropertyArray();
  101. return true;
  102. }
  103. public override bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData)
  104. {
  105. using (MemoryStream memoryStream = new MemoryStream(dataRowBytes, startIndex, length, false))
  106. {
  107. using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
  108. {
  109. m_Id = binaryReader.Read7BitEncodedInt32();
  110. MaxHP = binaryReader.Read7BitEncodedInt32();
  111. Attack = binaryReader.Read7BitEncodedInt32();
  112. Speed = binaryReader.ReadSingle();
  113. AngularSpeed = binaryReader.ReadSingle();
  114. DeadEffectId = binaryReader.Read7BitEncodedInt32();
  115. DeadSoundId = binaryReader.Read7BitEncodedInt32();
  116. }
  117. }
  118. GeneratePropertyArray();
  119. return true;
  120. }
  121. private void GeneratePropertyArray()
  122. {
  123. }
  124. }
  125. }