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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using UnityEngine;
- /// <summary>
- /// 可编辑脸部部位
- /// </summary>
- public enum EditableFacePart
- {
- eyebrow,
- eye,
- mousewidth
- }
- /// <summary>
- /// 可编辑身体部位
- /// </summary>
- public enum EditableBodyPart
- {
- UpperArm = 0,
- LowerArm = 1,
- Hand = 2,
- UpperLeg = 3,
- LowerLeg = 4,
- Foot = 5,
- All = 6,
- Neck = 7,
- Clavicle = 8,
- Shoulder = 9,
- Chest = 10,//胸
- Pleural = 11,//胸腔下部
- Belly = 12,//肚子
- UpperArmUp = 13,
- UpperArmDown = 14,
- UpperLegUp = 15,
- UpperLegDown = 16,
- LowerLegUp = 17,
- LowerLegDown = 18,
- Head = 19,
- Acromion = 20,//肩峰
- Waist = 21,//腰
- Wrist = 22,//手腕
- Crotch = 23,//胯部
- Hips = 24,//臀部
- Knee = 25,//膝盖
- Ankle = 26,//脚腕
- None = 27,
- }
- /// <summary>
- /// 编辑类型
- /// </summary>
- public enum ModifyType
- {
- Length = 0,//长
- Width = 1,//宽
- Thick = 2,//厚度
- LengthWidthThick = 3,//长宽厚
- Angle = 4,//角度
- UpDown = 5,//上下
- LeftRight = 6,//左右
- ForwardBehind = 7,//前后
- }
- public static class CustomRoleUtility
- {
- public static void UpdateBoneScale(Animator ani,EditableBodyPart part, Vector3 scale,bool keepChildWorldScale, float value)
- {
- Transform[] transList = GetRelativeTransform(ani,part);
- Vector3 beforeScale = Vector3.one;
- if(transList == null)
- {
- return;
- }
- for (int i = 0; i < transList.Length; i++)
- {
- var trans = transList[i];
- if(trans == null)
- {
- continue;
- }
- beforeScale = trans.localScale;
- var world_l = trans.lossyScale;
- if (scale.x == 1) trans.SetLocalScaleX(trans.localScale.x * value / world_l.x);
- if (scale.y == 1) trans.SetLocalScaleY(trans.localScale.y * value / world_l.y);
- if (scale.z == 1) trans.SetLocalScaleZ(trans.localScale.z * value / world_l.z);
- //修改子物体的缩放
- if (!keepChildWorldScale)
- {
- continue;
- }
- var lcount = trans.childCount;
- for (int j = 0; j < lcount; j++)
- {
- var childTrans = trans.GetChild(j);
- var oldScale = childTrans.localScale;
- if (scale.x == 1) childTrans.SetLocalScaleX(oldScale.x * beforeScale.x / value);
- if (scale.y == 1) childTrans.SetLocalScaleY(oldScale.y * beforeScale.y / value);
- if (scale.z == 1) childTrans.SetLocalScaleZ(oldScale.z * beforeScale.z / value);
- }
- }
- }
- public static Transform[] GetRelativeTransform(Animator ani,EditableBodyPart part)
- {
- Transform[] result = null;
- switch (part)
- {
- case EditableBodyPart.UpperArm:
- result = new Transform[2];
- result[0] = ani.GetBoneTransform(HumanBodyBones.LeftUpperArm);
- result[1] = ani.GetBoneTransform(HumanBodyBones.RightUpperArm);
- break;
- case EditableBodyPart.LowerArm:
- result = new Transform[2];
- result[0] = ani.GetBoneTransform(HumanBodyBones.LeftLowerArm);
- result[1] = ani.GetBoneTransform(HumanBodyBones.RightLowerArm);
- break;
- case EditableBodyPart.Hand:
- result = new Transform[2];
- result[0] = ani.GetBoneTransform(HumanBodyBones.LeftHand);
- result[1] = ani.GetBoneTransform(HumanBodyBones.RightHand);
- break;
- case EditableBodyPart.UpperLeg:
- result = new Transform[2];
- result[0] = ani.GetBoneTransform(HumanBodyBones.LeftUpperLeg);
- result[1] = ani.GetBoneTransform(HumanBodyBones.RightUpperLeg);
- break;
- case EditableBodyPart.LowerLeg:
- result = new Transform[2];
- result[0] = ani.GetBoneTransform(HumanBodyBones.LeftLowerLeg);
- result[1] = ani.GetBoneTransform(HumanBodyBones.RightLowerLeg);
- break;
- case EditableBodyPart.Foot:
- result = new Transform[2];
- result[0] = ani.GetBoneTransform(HumanBodyBones.LeftFoot);
- result[1] = ani.GetBoneTransform(HumanBodyBones.RightFoot);
- break;
- case EditableBodyPart.All:
- result = new Transform[1];
- result[0] = ani.GetBoneTransform(HumanBodyBones.Spine);
- break;
- case EditableBodyPart.Neck:
- result = new Transform[1];
- result[0] = ani.GetBoneTransform(HumanBodyBones.Neck);
- break;
- case EditableBodyPart.Clavicle:
- result = new Transform[1];
- //result[0] = ani.GetBoneTransform(HumanBodyBones.cl);
- break;
- case EditableBodyPart.Shoulder:
- result = new Transform[2];
- result[0] = ani.GetBoneTransform(HumanBodyBones.LeftShoulder);
- result[1] = ani.GetBoneTransform(HumanBodyBones.RightShoulder);
- break;
- case EditableBodyPart.Chest:
- result = new Transform[2];
- var p = ani.GetBoneTransform(HumanBodyBones.Chest);
- result[0] = GetChild(p, "Chest_L");
- result[1] = GetChild(p, "Chest_R");
- break;
- case EditableBodyPart.Pleural:
- break;
- case EditableBodyPart.Belly:
- break;
- case EditableBodyPart.UpperArmUp:
- break;
- case EditableBodyPart.UpperArmDown:
- break;
- case EditableBodyPart.UpperLegUp:
- break;
- case EditableBodyPart.UpperLegDown:
- break;
- case EditableBodyPart.LowerLegUp:
- break;
- case EditableBodyPart.LowerLegDown:
- break;
- case EditableBodyPart.Head:
- result = new Transform[1];
- result[0] = ani.GetBoneTransform(HumanBodyBones.Head);
- break;
- case EditableBodyPart.Acromion:
- break;
- case EditableBodyPart.Waist:
- break;
- case EditableBodyPart.Wrist:
- break;
- case EditableBodyPart.Crotch:
- break;
- case EditableBodyPart.Hips:
- break;
- case EditableBodyPart.Knee:
- break;
- case EditableBodyPart.Ankle:
- break;
- case EditableBodyPart.None:
- break;
- default:
- break;
- }
- return result;
- }
- public static void GetNormalAniBonesScale(Animator ani,ref Dictionary<string, Vector3> boneDic)
- {
- for (int i = 0; i < Enum.GetValues(typeof(HumanBodyBones)).Length - 1; i++)
- {
- var trans = ani.GetBoneTransform((HumanBodyBones)i);
- if(trans)
- {
- boneDic.Add(trans.name, trans.localScale);
- }
- }
- }
- public static Transform GetChild(Transform trans,string name)
- {
- for (int i = 0; i < trans.childCount; i++)
- {
- if(trans.GetChild(i).name == name)
- {
- return trans.GetChild(i);
- }else
- {
- var childTrans = GetChild(trans.GetChild(i),name);
- if(childTrans != null)
- {
- return childTrans;
- }
- }
- }
- return null;
- }
- public static void ShowFile()
- {
- FileStream fs = File.Open("E:/key.key", FileMode.Open);
- FileStream fsout = File.Open("E:/keyout9.key", FileMode.Create);
- BinaryReader br = new BinaryReader(fs);
- BinaryWriter bw = new BinaryWriter(fsout);
- Byte[] byData = br.ReadBytes((int)fs.Length);
- var t = "NKnFb79Sxk+4Xw284MQleA==";
- var pid = "1639047545434X1016017";
- fs.Close();
- //var iv = new byte[16];
- //var key = new byte[16];
- //for (int i = 0; i < byData.Length; i++)
- //{
- // if(i <= 15)
- // {
- // iv[i] = byData[i];
- // var ivx = byData[i].ToString("x");
- // Debug.Log(iv[i] + " : " + ivx);
- // }
- // else
- // {
- // key[i - 16] = byData[i];
- // var keyx = byData[i].ToString("x");
- // Debug.Log(key[i - 16] + " : " + keyx);
- // }
- //}
- //var str = DecryptStringFromBytes_Aes(byData, iv, key);
- //Debug.Log("result" + str);
- Debug.Log(byData.Length);
- IList<byte> bData = new List<byte>();
- string[] strHexs = new string[16];
- int[] intData = {
- 245,
- 217,
- 174,
- 210,
- 90,
- 41,
- 167,
- 178,
- 110,
- 47,
- 158,
- 193,
- 35,
- 162,
- 230,
- 97
- };
- for (int i = 0; i < 16; i++)
- {
- int a = intData[i];
- strHexs[i] = a.ToString("x");
- //strHexs[i] = a.ToString();
- Debug.Log(a + " : " + a.ToString("x"));
- }
- foreach (var item in strHexs)
- {
- Debug.Log(Convert.ToByte(item, 16));
- bData.Add(Convert.ToByte(item, 16));
- }
- bw.Write(bData.ToArray());
- fsout.Close();
- }
- }
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