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- using UnityEngine;
- using System.Collections;
- using UnityEngine.UI;
- namespace MetaClient
- {
- public class ColorPick : MonoBehaviour
- {
- public Image Saturation;
- public Image Hue;
- public Image Paint;
- public RectTransform Point_Stauration;
- public RectTransform Point_Hue;
- private Sprite Saturation_Sprite;
- private Sprite Hue_Sprite;
- private Color32 currentHue = Color.red;
- public Text colorText;
- public UICustom uICustom;
- private void Awake()
- {
- }
- private void Start()
- {
- UpdateStauration();
- UpdateHue();
- }
- float sWidth = 200, sHeight = 200;
- //更新饱和度
- private void UpdateStauration()
- {
- Saturation_Sprite = Sprite.Create(new Texture2D((int)sWidth, (int)sHeight), new Rect(0, 0, sWidth, sHeight), new Vector2(0, 0));
- for (int y = 0; y <= sHeight; y++)
- {
- for (int x = 0; x < sWidth; x++)
- {
- var pixColor = GetSaturation(currentHue, x / sWidth, y / sHeight);
- Saturation_Sprite.texture.SetPixel(x, ((int)sHeight - y), pixColor);
- }
- }
- Saturation_Sprite.texture.Apply();
- Saturation.sprite = Saturation_Sprite;
- }
- //更新色泽度
- private void UpdateHue()
- {
- float w = 50, h = 50;
- Hue_Sprite = Sprite.Create(new Texture2D((int)w, (int)h), new Rect(0, 0, w, h), new Vector2(0, 0));
- for (int y = 0; y <= h; y++)
- {
- for (int x = 0; x < w; x++)
- {
- var pixColor = GetHue(y / h);
- Hue_Sprite.texture.SetPixel(x, ((int)h - y), pixColor);
- }
- }
- Hue_Sprite.texture.Apply();
- Hue.sprite = Hue_Sprite;
- }
- private Vector2 clickPoint = Vector2.zero;
- public void OnStaurationClick(ColorPickClick sender)
- {
- var size2 = Saturation.rectTransform.sizeDelta / 2;
- var pos = Vector2.zero;
- pos.x = Mathf.Clamp(sender.ClickPoint.x, -size2.x, size2.x);
- pos.y = Mathf.Clamp(sender.ClickPoint.y, -size2.y, size2.y);
- Point_Stauration.anchoredPosition = clickPoint = pos;
- UpdateColor();
- }
- public void UpdateColor()
- {
- var size2 = Saturation.rectTransform.sizeDelta / 2;
- var pos = clickPoint;
- pos += size2;
- var color = GetSaturation(currentHue, pos.x / Saturation.rectTransform.sizeDelta.x, 1 - pos.y / Saturation.rectTransform.sizeDelta.y);
- Paint.color = color;
- int r = Mathf.RoundToInt(color.r * 255.0f);
- int g = Mathf.RoundToInt(color.g * 255.0f);
- int b = Mathf.RoundToInt(color.b * 255.0f);
- int a = Mathf.RoundToInt(color.a * 255.0f);
- string theHexColor = string.Format("{0:X2}{1:X2}{2:X2}{3:X2}", r, g, b, a);
- colorText.text = theHexColor + "";
- uICustom.ColorChange(new Vector3(color.r, color.g, color.b));
- }
-
- public void OnHueClick(ColorPickClick sender)
- {
- var h = Hue.rectTransform.sizeDelta.y / 2.0f;
- var y = Mathf.Clamp(sender.ClickPoint.y, -h, h);
- Point_Hue.anchoredPosition = new Vector2(0, y);
- y += h;
- currentHue = GetHue(1 - y / Hue.rectTransform.sizeDelta.y);
- UpdateStauration();
- UpdateColor();
- }
- private static Color GetSaturation(Color color, float x, float y)
- {
- Color newColor = Color.white;
- for (int i = 0; i < 3; i++)
- {
- if (color[i] != 1)
- {
- newColor[i] = (1 - color[i]) * (1 - x) + color[i];
- }
- }
- newColor *= (1 - y);
- newColor.a = 1;
- return newColor;
- }
- //B,r,G,b,R,g //大写是升,小写是降
- private readonly static int[] hues = new int[] { 2, 0, 1, 2, 0, 1 };
- private readonly static Color[] colors = new Color[] { Color.red, Color.blue, Color.blue, Color.green, Color.green, Color.red };
- private readonly static float c = 1.0f / hues.Length;
- private static Color GetHue(float y)
- {
- y = Mathf.Clamp01(y);
- var index = (int)(y / c);
- var h = hues[index];
- var newColor = colors[index];
- float less = (y - index * c) / c;
- newColor[h] = index % 2 == 0 ? less : 1 - less;
- return newColor;
- }
- }
- }
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