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- using UnityEngine;
- using UnityEditor;
- using System.Collections.Generic;
- [CanEditMultipleObjects, CustomEditor(typeof(MegaWrap))]
- public class MegaWrapEditor : Editor
- {
- public override void OnInspectorGUI()
- {
- MegaWrap mod = (MegaWrap)target;
- #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
- EditorGUIUtility.LookLikeControls();
- #endif
- mod.WrapEnabled = EditorGUILayout.Toggle("Enabled", mod.WrapEnabled);
- mod.target = (MegaModifyObject)EditorGUILayout.ObjectField("Target", mod.target, typeof(MegaModifyObject), true);
- float max = 1.0f;
- if ( mod.target )
- max = mod.target.bbox.size.magnitude;
- mod.maxdist = EditorGUILayout.Slider("Max Dist", mod.maxdist, 0.0f, max); //2.0f); //mod.maxdist);
- if ( mod.maxdist < 0.0f )
- mod.maxdist = 0.0f;
- mod.maxpoints = EditorGUILayout.IntField("Max Points", mod.maxpoints); //mod.maxdist);
- if ( mod.maxpoints < 1 )
- mod.maxpoints = 1;
- Color col = GUI.backgroundColor;
- EditorGUILayout.BeginHorizontal();
- if ( mod.bindverts == null )
- {
- GUI.backgroundColor = Color.red;
- if ( GUILayout.Button("Map") )
- Attach(mod.target);
- }
- else
- {
- GUI.backgroundColor = Color.green;
- if ( GUILayout.Button("ReMap") )
- Attach(mod.target);
- }
- GUI.backgroundColor = col;
- if ( GUILayout.Button("Reset") )
- mod.ResetMesh();
- EditorGUILayout.EndHorizontal();
- if ( GUI.changed )
- EditorUtility.SetDirty(mod);
- mod.gap = EditorGUILayout.FloatField("Gap", mod.gap);
- mod.shrink = EditorGUILayout.Slider("Shrink", mod.shrink, 0.0f, 1.0f);
- mod.size = EditorGUILayout.Slider("Size", mod.size, 0.001f, 0.04f);
- if ( mod.bindverts != null )
- mod.vertindex = EditorGUILayout.IntSlider("Vert Index", mod.vertindex, 0, mod.bindverts.Length - 1);
- mod.offset = EditorGUILayout.Vector3Field("Offset", mod.offset);
- mod.NormalMethod = (MegaNormalMethod)EditorGUILayout.EnumPopup("Normal Method", mod.NormalMethod);
- #if UNITY_5 || UNITY_2017 || UNITY_2018 || UNITY_2019 || UNITY_2020
- mod.UseBakedMesh = EditorGUILayout.Toggle("Use Baked Mesh", mod.UseBakedMesh);
- #endif
- if ( mod.bindverts == null || mod.target == null )
- EditorGUILayout.LabelField("Object not wrapped");
- else
- EditorGUILayout.LabelField("UnMapped", mod.nomapcount.ToString());
- if ( GUI.changed )
- EditorUtility.SetDirty(mod);
- }
- public void OnSceneGUI()
- {
- DisplayDebug();
- }
- void DisplayDebug()
- {
- MegaWrap mod = (MegaWrap)target;
- if ( mod.target )
- {
- if ( mod.bindverts != null && mod.bindverts.Length > 0 )
- {
- if ( mod.targetIsSkin && !mod.sourceIsSkin )
- {
- Color col = Color.black;
- Handles.matrix = Matrix4x4.identity;
- MegaBindVert bv = mod.bindverts[mod.vertindex];
- for ( int i = 0; i < bv.verts.Count; i++ )
- {
- MegaBindInf bi = bv.verts[i];
- float w = bv.verts[i].weight / bv.weight;
- if ( w > 0.5f )
- col = Color.Lerp(Color.green, Color.red, (w - 0.5f) * 2.0f);
- else
- col = Color.Lerp(Color.blue, Color.green, w * 2.0f);
- Handles.color = col;
- Vector3 p = (mod.skinnedVerts[bv.verts[i].i0] + mod.skinnedVerts[bv.verts[i].i1] + mod.skinnedVerts[bv.verts[i].i2]) / 3.0f; //tm.MultiplyPoint(mod.vr[i].cpos);
- MegaHandles.DotCap(i, p, Quaternion.identity, mod.size); //0.01f);
- Vector3 p0 = mod.skinnedVerts[bi.i0];
- Vector3 p1 = mod.skinnedVerts[bi.i1];
- Vector3 p2 = mod.skinnedVerts[bi.i2];
- Vector3 cp = mod.GetCoordMine(p0, p1, p2, bi.bary);
- Handles.color = Color.gray;
- Handles.DrawLine(p, cp);
- Vector3 norm = mod.FaceNormal(p0, p1, p2);
- Vector3 cp1 = cp + (((bi.dist * mod.shrink) + mod.gap) * norm.normalized);
- Handles.color = Color.green;
- Handles.DrawLine(cp, cp1);
- }
- }
- else
- {
- Color col = Color.black;
- Matrix4x4 tm = mod.target.transform.localToWorldMatrix;
- Handles.matrix = tm; //Matrix4x4.identity;
- MegaBindVert bv = mod.bindverts[mod.vertindex];
- for ( int i = 0; i < bv.verts.Count; i++ )
- {
- MegaBindInf bi = bv.verts[i];
- float w = bv.verts[i].weight / bv.weight;
- if ( w > 0.5f )
- col = Color.Lerp(Color.green, Color.red, (w - 0.5f) * 2.0f);
- else
- col = Color.Lerp(Color.blue, Color.green, w * 2.0f);
- Handles.color = col;
- Vector3 p = (mod.target.sverts[bv.verts[i].i0] + mod.target.sverts[bv.verts[i].i1] + mod.target.sverts[bv.verts[i].i2]) / 3.0f; //tm.MultiplyPoint(mod.vr[i].cpos);
- MegaHandles.DotCap(i, p, Quaternion.identity, mod.size); //0.01f);
- Vector3 p0 = mod.target.sverts[bi.i0];
- Vector3 p1 = mod.target.sverts[bi.i1];
- Vector3 p2 = mod.target.sverts[bi.i2];
- Vector3 cp = mod.GetCoordMine(p0, p1, p2, bi.bary);
- Handles.color = Color.gray;
- Handles.DrawLine(p, cp);
- Vector3 norm = mod.FaceNormal(p0, p1, p2);
- Vector3 cp1 = cp + (((bi.dist * mod.shrink) + mod.gap) * norm.normalized);
- Handles.color = Color.green;
- Handles.DrawLine(cp, cp1);
- }
- }
- // Show unmapped verts
- Handles.color = Color.yellow;
- for ( int i = 0; i < mod.bindverts.Length; i++ )
- {
- if ( mod.bindverts[i].weight == 0.0f )
- {
- Vector3 pv1 = mod.freeverts[i];
- MegaHandles.DotCap(0, pv1, Quaternion.identity, mod.size); //0.01f);
- }
- }
- }
- if ( mod.verts != null && mod.verts.Length > mod.vertindex )
- {
- Handles.color = Color.red;
- Handles.matrix = mod.transform.localToWorldMatrix;
- Vector3 pv = mod.verts[mod.vertindex];
- MegaHandles.DotCap(0, pv, Quaternion.identity, mod.size); //0.01f);
- }
- }
- }
- void Attach(MegaModifyObject modobj)
- {
- MegaWrap mod = (MegaWrap)target;
- mod.targetIsSkin = false;
- mod.sourceIsSkin = false;
- if ( mod.mesh && mod.startverts != null )
- mod.mesh.vertices = mod.startverts;
- if ( modobj == null )
- {
- mod.bindverts = null;
- return;
- }
- mod.nomapcount = 0;
- if ( mod.mesh )
- mod.mesh.vertices = mod.startverts;
- MeshFilter mf = mod.GetComponent<MeshFilter>();
- Mesh srcmesh = null;
- if ( mf != null )
- {
- //skinned = false;
- srcmesh = mf.sharedMesh;
- }
- else
- {
- SkinnedMeshRenderer smesh = (SkinnedMeshRenderer)mod.GetComponent(typeof(SkinnedMeshRenderer));
- if ( smesh != null )
- {
- //skinned = true;
- srcmesh = smesh.sharedMesh;
- mod.sourceIsSkin = true;
- }
- }
- if ( srcmesh == null )
- {
- Debug.LogWarning("No Mesh found on the target object, make sure target has a mesh and MegaFiers modifier attached!");
- return;
- }
- if ( mod.mesh == null )
- mod.mesh = mod.CloneMesh(srcmesh); //mf.mesh);
- if ( mf )
- mf.mesh = mod.mesh;
- else
- {
- SkinnedMeshRenderer smesh = (SkinnedMeshRenderer)mod.GetComponent(typeof(SkinnedMeshRenderer));
- smesh.sharedMesh = mod.mesh;
- }
- if ( mod.sourceIsSkin == false )
- {
- SkinnedMeshRenderer tmesh = (SkinnedMeshRenderer)modobj.GetComponent(typeof(SkinnedMeshRenderer));
- if ( tmesh != null )
- {
- mod.targetIsSkin = true;
- if ( !mod.sourceIsSkin )
- {
- Mesh sm = tmesh.sharedMesh;
- mod.bindposes = sm.bindposes;
- mod.boneweights = sm.boneWeights;
- mod.bones = tmesh.bones;
- mod.skinnedVerts = sm.vertices; //new Vector3[sm.vertexCount];
- }
- }
- }
- if ( mod.targetIsSkin )
- {
- if ( mod.boneweights == null || mod.boneweights.Length == 0 )
- mod.targetIsSkin = false;
- }
- mod.neededVerts.Clear();
- mod.verts = mod.mesh.vertices;
- mod.startverts = mod.mesh.vertices;
- mod.freeverts = new Vector3[mod.startverts.Length];
- Vector3[] baseverts = modobj.verts; //basemesh.vertices;
- int[] basefaces = modobj.tris; //basemesh.triangles;
- mod.bindverts = new MegaBindVert[mod.verts.Length];
- // matrix to get vertex into local space of target
- Matrix4x4 tm = mod.transform.localToWorldMatrix * modobj.transform.worldToLocalMatrix;
- List<MegaCloseFace> closefaces = new List<MegaCloseFace>();
- Vector3 p0 = Vector3.zero;
- Vector3 p1 = Vector3.zero;
- Vector3 p2 = Vector3.zero;
- Vector3[] tverts = new Vector3[mod.target.sverts.Length];
- for ( int i = 0; i < tverts.Length; i++ )
- {
- if ( mod.targetIsSkin && !mod.sourceIsSkin )
- tverts[i] = modobj.transform.InverseTransformPoint(mod.GetSkinPos(i));
- else
- tverts[i] = baseverts[i];
- }
- EditorUtility.ClearProgressBar();
- float unit = 0.0f;
- mod.target.mesh.RecalculateBounds();
- MegaVoxel.Voxelize(tverts, basefaces, mod.target.mesh.bounds, 16, out unit);
- //Vector3 min = mod.target.mesh.bounds.min;
- for ( int i = 0; i < mod.verts.Length; i++ )
- {
- MegaBindVert bv = new MegaBindVert();
- mod.bindverts[i] = bv;
- Vector3 p = tm.MultiplyPoint(mod.verts[i]);
- p = mod.transform.TransformPoint(mod.verts[i]);
- p = modobj.transform.InverseTransformPoint(p);
- mod.freeverts[i] = p;
- closefaces.Clear();
- int gx = 0;
- int gy = 0;
- int gz = 0;
- MegaVoxel.GetGridIndex(p, out gx, out gy, out gz, unit);
- for ( int x = gx - 1; x <= gx + 1; x++ )
- {
- if ( x >= 0 && x < MegaVoxel.width )
- {
- for ( int y = gy - 1; y <= gy + 1; y++ )
- {
- if ( y >= 0 && y < MegaVoxel.height )
- {
- for ( int z = gz - 1; z <= gz + 1; z++ )
- {
- if ( z >= 0 && z < MegaVoxel.depth )
- {
- List<MegaTriangle> tris = MegaVoxel.volume[x, y, z].tris;
- for ( int t = 0; t < tris.Count; t++ )
- {
- float dist = mod.GetDistance(p, tris[t].a, tris[t].b, tris[t].c);
- if ( Mathf.Abs(dist) < mod.maxdist )
- {
- MegaCloseFace cf = new MegaCloseFace();
- cf.dist = Mathf.Abs(dist);
- cf.face = tris[t].t;
- bool inserted = false;
- for ( int k = 0; k < closefaces.Count; k++ )
- {
- if ( cf.dist < closefaces[k].dist )
- {
- closefaces.Insert(k, cf);
- inserted = true;
- break;
- }
- }
- if ( !inserted )
- closefaces.Add(cf);
- }
- }
- }
- }
- }
- }
- }
- }
- float tweight = 0.0f;
- int maxp = mod.maxpoints;
- if ( maxp == 0 )
- maxp = closefaces.Count;
- for ( int j = 0; j < maxp; j++ )
- {
- if ( j < closefaces.Count )
- {
- int t = closefaces[j].face;
- p0 = tverts[basefaces[t]];
- p1 = tverts[basefaces[t + 1]];
- p2 = tverts[basefaces[t + 2]];
- Vector3 normal = mod.FaceNormal(p0, p1, p2);
- float dist = closefaces[j].dist; //GetDistance(p, p0, p1, p2);
- MegaBindInf bi = new MegaBindInf();
- bi.dist = mod.GetPlaneDistance(p, p0, p1, p2); //dist;
- bi.face = t;
- bi.i0 = basefaces[t];
- bi.i1 = basefaces[t + 1];
- bi.i2 = basefaces[t + 2];
- bi.bary = mod.CalcBary(p, p0, p1, p2);
- bi.weight = 1.0f / (1.0f + dist);
- bi.area = normal.magnitude * 0.5f; //CalcArea(baseverts[basefaces[t]], baseverts[basefaces[t + 1]], baseverts[basefaces[t + 2]]); // Could calc once at start
- tweight += bi.weight;
- bv.verts.Add(bi);
- }
- }
- if ( mod.maxpoints > 0 && mod.maxpoints < bv.verts.Count )
- bv.verts.RemoveRange(mod.maxpoints, bv.verts.Count - mod.maxpoints);
- // Only want to calculate skin vertices we use
- if ( !mod.sourceIsSkin && mod.targetIsSkin )
- {
- for ( int fi = 0; fi < bv.verts.Count; fi++ )
- {
- if ( !mod.neededVerts.Contains(bv.verts[fi].i0) )
- mod.neededVerts.Add(bv.verts[fi].i0);
- if ( !mod.neededVerts.Contains(bv.verts[fi].i1) )
- mod.neededVerts.Add(bv.verts[fi].i1);
- if ( !mod.neededVerts.Contains(bv.verts[fi].i2) )
- mod.neededVerts.Add(bv.verts[fi].i2);
- }
- }
- if ( tweight == 0.0f )
- {
- mod.nomapcount++;
- break;
- }
- bv.weight = tweight;
- }
- }
- }
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