DRClothing.cs 4.6 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 Jiang Yin. All rights reserved.
  4. // Homepage: https://gameframework.cn/
  5. // Feedback: mailto:ellan@gameframework.cn
  6. //------------------------------------------------------------
  7. // 此文件由工具自动生成,请勿直接修改。
  8. // 生成时间:2022-02-09 20:32:45.917
  9. //------------------------------------------------------------
  10. using GameFramework;
  11. using System;
  12. using System.Collections.Generic;
  13. using System.IO;
  14. using System.Text;
  15. using UnityEngine;
  16. using UnityGameFramework.Runtime;
  17. namespace MetaClient
  18. {
  19. /// <summary>
  20. /// 服装。
  21. /// </summary>
  22. public class DRClothing : DataRowBase
  23. {
  24. private int m_Id = 0;
  25. /// <summary>
  26. /// 获取id编号。
  27. /// </summary>
  28. public override int Id
  29. {
  30. get
  31. {
  32. return m_Id;
  33. }
  34. }
  35. /// <summary>
  36. /// 获取名称。
  37. /// </summary>
  38. public string Name
  39. {
  40. get;
  41. private set;
  42. }
  43. /// <summary>
  44. /// 获取对应图片类型。
  45. /// </summary>
  46. public int ParentStyple
  47. {
  48. get;
  49. private set;
  50. }
  51. /// <summary>
  52. /// 获取层级。
  53. /// </summary>
  54. public int Cengji
  55. {
  56. get;
  57. private set;
  58. }
  59. /// <summary>
  60. /// 获取是否显示。
  61. /// </summary>
  62. public int IsActive
  63. {
  64. get;
  65. private set;
  66. }
  67. /// <summary>
  68. /// 获取对应icon。
  69. /// </summary>
  70. public string Icon
  71. {
  72. get;
  73. private set;
  74. }
  75. /// <summary>
  76. /// 获取按钮类型。
  77. /// </summary>
  78. public int ButtonStyple
  79. {
  80. get;
  81. private set;
  82. }
  83. /// <summary>
  84. /// 获取对应模型。
  85. /// </summary>
  86. public string Prefab
  87. {
  88. get;
  89. private set;
  90. }
  91. /// <summary>
  92. /// 获取对应材质贴图。
  93. /// </summary>
  94. public string Texture
  95. {
  96. get;
  97. private set;
  98. }
  99. /// <summary>
  100. /// 获取对应颜色。
  101. /// </summary>
  102. public string Color
  103. {
  104. get;
  105. private set;
  106. }
  107. public override bool ParseDataRow(string dataRowString, object userData)
  108. {
  109. string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
  110. for (int i = 0; i < columnStrings.Length; i++)
  111. {
  112. columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
  113. }
  114. int index = 0;
  115. index++;
  116. m_Id = int.Parse(columnStrings[index++]);
  117. Name = columnStrings[index++];
  118. ParentStyple = int.Parse(columnStrings[index++]);
  119. Cengji = int.Parse(columnStrings[index++]);
  120. IsActive = int.Parse(columnStrings[index++]);
  121. Icon = columnStrings[index++];
  122. ButtonStyple = int.Parse(columnStrings[index++]);
  123. Prefab = columnStrings[index++];
  124. Texture = columnStrings[index++];
  125. Color = columnStrings[index++];
  126. GeneratePropertyArray();
  127. return true;
  128. }
  129. public override bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData)
  130. {
  131. using (MemoryStream memoryStream = new MemoryStream(dataRowBytes, startIndex, length, false))
  132. {
  133. using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
  134. {
  135. m_Id = binaryReader.Read7BitEncodedInt32();
  136. Name = binaryReader.ReadString();
  137. ParentStyple = binaryReader.Read7BitEncodedInt32();
  138. Cengji = binaryReader.Read7BitEncodedInt32();
  139. IsActive = binaryReader.Read7BitEncodedInt32();
  140. Icon = binaryReader.ReadString();
  141. ButtonStyple = binaryReader.Read7BitEncodedInt32();
  142. Prefab = binaryReader.ReadString();
  143. Texture = binaryReader.ReadString();
  144. Color = binaryReader.ReadString();
  145. }
  146. }
  147. GeneratePropertyArray();
  148. return true;
  149. }
  150. private void GeneratePropertyArray()
  151. {
  152. }
  153. }
  154. }