MegaCurveDeformEditor.cs 871 B

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  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaCurveDeform))]
  4. public class MegaCurveDeformEditor : MegaModifierEditor
  5. {
  6. public override string GetHelpString() { return "Mega Curve Deform Modifier by Chris West"; }
  7. public override bool Inspector()
  8. {
  9. MegaCurveDeform mod = (MegaCurveDeform)target;
  10. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  11. EditorGUIUtility.LookLikeControls();
  12. #endif
  13. mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis);
  14. mod.defCurve = EditorGUILayout.CurveField("Curve", mod.defCurve);
  15. mod.MaxDeviation = EditorGUILayout.FloatField("Max Deviation", mod.MaxDeviation);
  16. mod.UsePos = EditorGUILayout.BeginToggleGroup("Use Pos", mod.UsePos);
  17. mod.Pos = EditorGUILayout.FloatField("Pos", mod.Pos);
  18. EditorGUILayout.EndToggleGroup();
  19. return false;
  20. }
  21. }