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- using UnityEngine;
- using UnityEditor;
- [CanEditMultipleObjects, CustomEditor(typeof(MegaConformMod))]
- public class MegaConformModEditor : MegaModifierEditor
- {
- public override string GetHelpString() { return "Conform Modifier by Chris West"; }
- public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\bend_help.png"); }
- public override bool DisplayCommon()
- {
- return false;
- }
- public override bool Inspector()
- {
- MegaConformMod mod = (MegaConformMod)target;
- #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
- EditorGUIUtility.LookLikeControls();
- #endif
- CommonModParamsBasic(mod);
- mod.target = (GameObject)EditorGUILayout.ObjectField("Target", mod.target, typeof(GameObject), true);
- mod.conformAmount = EditorGUILayout.Slider("Conform Amount", mod.conformAmount, 0.0f, 1.0f);
- mod.raystartoff = EditorGUILayout.FloatField("Ray Start Off", mod.raystartoff);
- mod.raydist = EditorGUILayout.FloatField("Ray Dist", mod.raydist);
- mod.offset = EditorGUILayout.FloatField("Offset", mod.offset);
- MegaAxis axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis);
- if ( axis != mod.axis )
- {
- mod.axis = axis;
- mod.ChangeAxis();
- }
- mod.useLocalDown = EditorGUILayout.BeginToggleGroup("Use Local Down", mod.useLocalDown);
- mod.flipDown = EditorGUILayout.Toggle("Flip Down", mod.flipDown);
- mod.downAxis = (MegaAxis)EditorGUILayout.EnumPopup("Down Axis", mod.downAxis);
- EditorGUILayout.EndToggleGroup();
- return false;
- }
- }
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