MegaBubbleEditor.cs 704 B

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  1. using UnityEngine;
  2. using UnityEditor;
  3. [CanEditMultipleObjects, CustomEditor(typeof(MegaBubble))]
  4. public class MegaBubbleEditor : MegaModifierEditor
  5. {
  6. public override string GetHelpString() { return "Bubble Modifier by Chris West"; }
  7. public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\bubble_help.png"); }
  8. public override bool Inspector()
  9. {
  10. MegaBubble mod = (MegaBubble)target;
  11. #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020
  12. EditorGUIUtility.LookLikeControls();
  13. #endif
  14. mod.radius = EditorGUILayout.FloatField("Radius", mod.radius);
  15. mod.falloff = EditorGUILayout.FloatField("Falloff", mod.falloff);
  16. return false;
  17. }
  18. }