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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework.DataTable;
- using GameFramework.Event;
- using UnityGameFramework.Runtime;
- using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
- namespace MetaClient
- {
- public class ProcedureChangeScene : ProcedureBase
- {
- private const int MenuSceneId = 1;
- private const int CustomSceneId = 3;
- private bool m_ChangeToMenu = false;
- private bool m_ChangeToCustomScene = false;
- private bool m_IsChangeSceneComplete = false;
- private int m_BackgroundMusicId = 0;
- public override bool UseNativeDialog
- {
- get
- {
- return false;
- }
- }
- protected override void OnEnter(ProcedureOwner procedureOwner)
- {
- base.OnEnter(procedureOwner);
- m_IsChangeSceneComplete = false;
- GameEntry.Event.Subscribe(LoadSceneSuccessEventArgs.EventId, OnLoadSceneSuccess);
- GameEntry.Event.Subscribe(LoadSceneFailureEventArgs.EventId, OnLoadSceneFailure);
- GameEntry.Event.Subscribe(LoadSceneUpdateEventArgs.EventId, OnLoadSceneUpdate);
- GameEntry.Event.Subscribe(LoadSceneDependencyAssetEventArgs.EventId, OnLoadSceneDependencyAsset);
- // 停止所有声音
- GameEntry.Sound.StopAllLoadingSounds();
- GameEntry.Sound.StopAllLoadedSounds();
- // 隐藏所有实体
- GameEntry.Entity.HideAllLoadingEntities();
- GameEntry.Entity.HideAllLoadedEntities();
- // 卸载所有场景
- string[] loadedSceneAssetNames = GameEntry.Scene.GetLoadedSceneAssetNames();
- for (int i = 0; i < loadedSceneAssetNames.Length; i++)
- {
- GameEntry.Scene.UnloadScene(loadedSceneAssetNames[i]);
- }
- // 还原游戏速度
- GameEntry.Base.ResetNormalGameSpeed();
- int sceneId = procedureOwner.GetData<VarInt32>("NextSceneId");
- m_ChangeToMenu = sceneId == MenuSceneId;
- m_ChangeToCustomScene = sceneId == CustomSceneId;
- IDataTable<DRScene> dtScene = GameEntry.DataTable.GetDataTable<DRScene>();
- DRScene drScene = dtScene.GetDataRow(sceneId);
- if (drScene == null)
- {
- Log.Warning("Can not load scene '{0}' from data table.", sceneId.ToString());
- return;
- }
- GameEntry.Scene.LoadScene(AssetUtility.GetSceneAsset(drScene.AssetName), Constant.AssetPriority.SceneAsset, this);
- m_BackgroundMusicId = drScene.BackgroundMusicId;
- }
- protected override void OnLeave(ProcedureOwner procedureOwner, bool isShutdown)
- {
- GameEntry.Event.Unsubscribe(LoadSceneSuccessEventArgs.EventId, OnLoadSceneSuccess);
- GameEntry.Event.Unsubscribe(LoadSceneFailureEventArgs.EventId, OnLoadSceneFailure);
- GameEntry.Event.Unsubscribe(LoadSceneUpdateEventArgs.EventId, OnLoadSceneUpdate);
- GameEntry.Event.Unsubscribe(LoadSceneDependencyAssetEventArgs.EventId, OnLoadSceneDependencyAsset);
- base.OnLeave(procedureOwner, isShutdown);
- }
- protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
- {
- base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
- if (!m_IsChangeSceneComplete)
- {
- return;
- }
- if (m_ChangeToMenu)
- {
- ChangeState<ProcedureMenu>(procedureOwner);
- }
- else
- {
- if(m_ChangeToCustomScene)
- {
- ChangeState<ProcedureCustomRole>(procedureOwner);
- }else
- {
- ChangeState<ProcedureMain>(procedureOwner);
- }
- }
- }
- private void OnLoadSceneSuccess(object sender, GameEventArgs e)
- {
- LoadSceneSuccessEventArgs ne = (LoadSceneSuccessEventArgs)e;
- if (ne.UserData != this)
- {
- return;
- }
- Log.Info("Load scene '{0}' OK.", ne.SceneAssetName);
- //if (m_BackgroundMusicId > 0)
- //{
- // GameEntry.Sound.PlayMusic(m_BackgroundMusicId);
- //}
- m_IsChangeSceneComplete = true;
- }
- private void OnLoadSceneFailure(object sender, GameEventArgs e)
- {
- LoadSceneFailureEventArgs ne = (LoadSceneFailureEventArgs)e;
- if (ne.UserData != this)
- {
- return;
- }
- Log.Error("Load scene '{0}' failure, error message '{1}'.", ne.SceneAssetName, ne.ErrorMessage);
- }
- private void OnLoadSceneUpdate(object sender, GameEventArgs e)
- {
- LoadSceneUpdateEventArgs ne = (LoadSceneUpdateEventArgs)e;
- if (ne.UserData != this)
- {
- return;
- }
- Log.Info("Load scene '{0}' update, progress '{1}'.", ne.SceneAssetName, ne.Progress.ToString("P2"));
- }
- private void OnLoadSceneDependencyAsset(object sender, GameEventArgs e)
- {
- LoadSceneDependencyAssetEventArgs ne = (LoadSceneDependencyAssetEventArgs)e;
- if (ne.UserData != this)
- {
- return;
- }
- Log.Info("Load scene '{0}' dependency asset '{1}', count '{2}/{3}'.", ne.SceneAssetName, ne.DependencyAssetName, ne.LoadedCount.ToString(), ne.TotalCount.ToString());
- }
- }
- }
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