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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace MetaClient
- {
- public class RoleCustomData
- {
- public Dictionary<int, PartData> bodyList;
- public Dictionary<int, PartData> faceList;
- public Dictionary<string, Vector3> orginLocalScaleList;
- public Dictionary<string, Vector3> orginLocalPositionList;
- public Dictionary<string, Quaternion> orginLocalRotationList;
- public Dictionary<string, float> orginBlendList;
- public Dictionary<int, float> changedValueList;
- public Dictionary<string, Vector3> changedScaleList;
- public Dictionary<string, Vector3> changedPositionList;
- public Dictionary<string, Vector3> changedRotationList;
- public RoleCustomData ()
- {
- bodyList = new Dictionary<int, PartData>();
- faceList = new Dictionary<int, PartData>();
- orginLocalScaleList = new Dictionary<string, Vector3>();
- orginLocalPositionList = new Dictionary<string, Vector3>();
- orginLocalRotationList = new Dictionary<string, Quaternion>();
- orginBlendList = new Dictionary<string, float>();
- changedValueList = new Dictionary<int, float>();
- changedScaleList = new Dictionary<string, Vector3>();
- changedPositionList = new Dictionary<string, Vector3>();
- changedRotationList = new Dictionary<string, Vector3>();
- }
- }
- public class PartData
- {
- public int id;
- public EditableBodyPart part;
- public ModifyType modifyType;
- public float floatValue;
- public Vector3 vecValue;
- public string pathValue;
- public string[] bones;
- //使用变形器
- public string blendName;
- public bool useBlend;
- public float minChangeValue;
- public float maxChangeValue;
- public Vector3 scaleChange;
- public Vector3 positionChange;
- public Vector3 rotationChange;
- public PartData(int _id,EditableBodyPart _part, ModifyType _modifyType)
- {
- id = _id;
- part = _part;
- modifyType = _modifyType;
- floatValue = 1;
- vecValue = Vector3.zero;
- pathValue = "";
- }
- public PartData(int _id,string[] _bones,float _min,float _max,Vector3 _scaleChange,Vector3 _posChange,Vector3 _rotChange,bool _useBlend,string _blendName,float _defaultValue = 0)
- {
- id = _id;
- vecValue = Vector3.zero;
- pathValue = "";
- bones = _bones;
-
- scaleChange = _scaleChange;
- positionChange = _posChange;
- rotationChange = _rotChange;
- useBlend = _useBlend;
- blendName = _blendName;
- if(_useBlend)
- {
- floatValue = _defaultValue;
- minChangeValue = 0;
- maxChangeValue = 1;
- }
- else
- {
- floatValue = 1;
- minChangeValue = _min;
- maxChangeValue = _max;
- }
- }
- }
- }
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