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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- // 此文件由工具自动生成,请勿直接修改。
- // 生成时间:2022-01-24 15:21:03.715
- //------------------------------------------------------------
- using GameFramework;
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Text;
- using UnityEngine;
- using UnityGameFramework.Runtime;
- namespace MetaClient
- {
- /// <summary>
- /// 声音配置表。
- /// </summary>
- public class DRSound : DataRowBase
- {
- private int m_Id = 0;
- /// <summary>
- /// 获取声音编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return m_Id;
- }
- }
- /// <summary>
- /// 获取资源名称。
- /// </summary>
- public string AssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取优先级(默认0,128最高,-128最低)。
- /// </summary>
- public int Priority
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取是否循环。
- /// </summary>
- public bool Loop
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取音量(0~1)。
- /// </summary>
- public float Volume
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取声音空间混合量(0为2D,1为3D,中间值混合效果)。
- /// </summary>
- public float SpatialBlend
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取声音最大距离。
- /// </summary>
- public float MaxDistance
- {
- get;
- private set;
- }
- public override bool ParseDataRow(string dataRowString, object userData)
- {
- string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
- for (int i = 0; i < columnStrings.Length; i++)
- {
- columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
- }
- int index = 0;
- index++;
- m_Id = int.Parse(columnStrings[index++]);
- index++;
- AssetName = columnStrings[index++];
- Priority = int.Parse(columnStrings[index++]);
- Loop = bool.Parse(columnStrings[index++]);
- Volume = float.Parse(columnStrings[index++]);
- SpatialBlend = float.Parse(columnStrings[index++]);
- MaxDistance = float.Parse(columnStrings[index++]);
- GeneratePropertyArray();
- return true;
- }
- public override bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData)
- {
- using (MemoryStream memoryStream = new MemoryStream(dataRowBytes, startIndex, length, false))
- {
- using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
- {
- m_Id = binaryReader.Read7BitEncodedInt32();
- AssetName = binaryReader.ReadString();
- Priority = binaryReader.Read7BitEncodedInt32();
- Loop = binaryReader.ReadBoolean();
- Volume = binaryReader.ReadSingle();
- SpatialBlend = binaryReader.ReadSingle();
- MaxDistance = binaryReader.ReadSingle();
- }
- }
- GeneratePropertyArray();
- return true;
- }
- private void GeneratePropertyArray()
- {
- }
- }
- }
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