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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 Jiang Yin. All rights reserved.
- // Homepage: https://gameframework.cn/
- // Feedback: mailto:ellan@gameframework.cn
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- using GameFramework.Network;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 网络连接关闭事件。
- /// </summary>
- public sealed class NetworkClosedEventArgs : GameEventArgs
- {
- /// <summary>
- /// 网络连接关闭事件编号。
- /// </summary>
- public static readonly int EventId = typeof(NetworkClosedEventArgs).GetHashCode();
- /// <summary>
- /// 初始化网络连接关闭事件的新实例。
- /// </summary>
- public NetworkClosedEventArgs()
- {
- NetworkChannel = null;
- }
- /// <summary>
- /// 获取网络连接关闭事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取网络频道。
- /// </summary>
- public INetworkChannel NetworkChannel
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建网络连接关闭事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的网络连接关闭事件。</returns>
- public static NetworkClosedEventArgs Create(GameFramework.Network.NetworkClosedEventArgs e)
- {
- NetworkClosedEventArgs networkClosedEventArgs = ReferencePool.Acquire<NetworkClosedEventArgs>();
- networkClosedEventArgs.NetworkChannel = e.NetworkChannel;
- return networkClosedEventArgs;
- }
- /// <summary>
- /// 清理网络连接关闭事件。
- /// </summary>
- public override void Clear()
- {
- NetworkChannel = null;
- }
- }
- }
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