using UnityEngine; [ExecuteInEditMode] [AddComponentMenu("MegaShapes/Hose New Attach")] public class MegaHoseNewAttach : MonoBehaviour { public float alpha = 0.0f; public MegaHoseNew hose; public Vector3 offset = Vector3.zero; public Vector3 rotate = Vector3.zero; public bool doLateUpdate = true; public bool rot = true; void Update() { if ( !doLateUpdate ) { PositionObject(); } } void LateUpdate() { if ( doLateUpdate ) { PositionObject(); } } void PositionObject() { if ( hose ) { Vector3 p1 = hose.GetPosition(alpha); if ( rot ) { Vector3 p2 = hose.GetPosition(alpha + 0.001f); Quaternion look = Quaternion.LookRotation(p2 - p1) * Quaternion.Euler(rotate); transform.rotation = look; } transform.position = p1 + transform.TransformDirection(offset); } } }