using UnityEngine; public class MegaTestAnimator : MonoBehaviour { MegaMorphAnimator anim; void Update() { if ( anim == null ) { anim = GetComponent(); } if ( anim ) { if ( Input.GetKeyDown(KeyCode.Alpha1) ) { anim.PlayClip(0); } if ( Input.GetKeyDown(KeyCode.Alpha2) ) { anim.PlayClip(1); } if ( Input.GetKeyDown(KeyCode.Alpha3) ) { anim.PlayClip(2); } } } }