using UnityEngine; #if !UNITY_METRO && !UNITY_WP8 public class MegaSpawnTest : MonoBehaviour { public GameObject spawnobj; public Vector3 range = new Vector3(4.0f, 0.0f, 4.0f); public float time = 1.73170f; float t = 0.0f; void Update() { t += Time.deltaTime; if ( t > time ) { t -= time; Vector3 pos = Vector3.zero; pos.x = Random.Range(-range.x, range.x); pos.y = Random.Range(-range.y, range.y); pos.z = Random.Range(-range.z, range.z); GameObject newobj = MegaCopyObject.DeepCopy(spawnobj); newobj.transform.position = pos; MegaMorph mor = newobj.GetComponent(); if ( mor ) { mor.animtime = 0.0f; } } } } #endif