using UnityEngine; using UnityEditor; [CanEditMultipleObjects, CustomEditor(typeof(MegaTaperWarp))] public class MegaTaperWarpEditor : MegaWarpEditor { [MenuItem("GameObject/Create Other/MegaFiers/Warps/Taper")] static void CreateStarShape() { CreateWarp("Taper", typeof(MegaTaperWarp)); } public override string GetHelpString() { return "Taper Warp Modifier by Chris West"; } public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\taper_help.png"); } public override bool Inspector() { MegaTaperWarp mod = (MegaTaperWarp)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.amount = EditorGUILayout.FloatField("Amount", mod.amount); mod.crv = EditorGUILayout.FloatField("Crv", mod.crv); mod.dir = EditorGUILayout.FloatField("Dir", mod.dir); mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis); mod.EAxis = (MegaEffectAxis)EditorGUILayout.EnumPopup("EAxis", mod.EAxis); mod.sym = EditorGUILayout.Toggle("Sym", mod.sym); mod.doRegion = EditorGUILayout.Toggle("Do Region", mod.doRegion); mod.from = EditorGUILayout.FloatField("From", mod.from); mod.to = EditorGUILayout.FloatField("To", mod.to); return false; } }