using UnityEngine; using UnityEditor; [CanEditMultipleObjects, CustomEditor(typeof(MegaSqueezeWarp))] public class MegaSqueezeWarpEditor : MegaWarpEditor { [MenuItem("GameObject/Create Other/MegaFiers/Warps/Squeeze")] static void CreateSqueezeWarp() { CreateWarp("Squeeze", typeof(MegaSqueezeWarp)); } public override string GetHelpString() { return "Squeeze Warp Modifier by Chris West"; } //public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\bend_help.png"); } public override bool Inspector() { MegaSqueezeWarp mod = (MegaSqueezeWarp)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis); mod.amount = EditorGUILayout.FloatField("Amount", mod.amount); mod.crv = EditorGUILayout.FloatField("Crv", mod.crv); mod.radialamount = EditorGUILayout.FloatField("Radial Amount", mod.radialamount); mod.radialcrv = EditorGUILayout.FloatField("Radial Crv", mod.radialcrv); mod.doRegion = EditorGUILayout.Toggle("Do Region", mod.doRegion); mod.from = EditorGUILayout.FloatField("From", mod.from); mod.to = EditorGUILayout.FloatField("To", mod.to); return false; } }