using UnityEngine; using UnityEditor; [CanEditMultipleObjects, CustomEditor(typeof(MegaRippleWarp))] public class MegaRippleWarpEditor : MegaWarpEditor { [MenuItem("GameObject/Create Other/MegaFiers/Warps/Ripple")] static void CreateStarShape() { CreateWarp("Ripple", typeof(MegaRippleWarp)); } public override string GetHelpString() { return "Ripple Warp Modifier by Chris West"; } public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("ripple_help.png"); } public override bool Inspector() { MegaRippleWarp mod = (MegaRippleWarp)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.amp = EditorGUILayout.FloatField("Amp", mod.amp); mod.amp2 = EditorGUILayout.FloatField("Amp 2", mod.amp2); mod.flex = EditorGUILayout.FloatField("Flex", mod.flex); mod.wave = EditorGUILayout.FloatField("Wave", mod.wave); mod.phase = EditorGUILayout.FloatField("Phase", mod.phase); mod.Decay = EditorGUILayout.FloatField("Decay", mod.Decay); mod.animate = EditorGUILayout.Toggle("Animate", mod.animate); mod.Speed = EditorGUILayout.FloatField("Speed", mod.Speed); mod.radius = EditorGUILayout.FloatField("Radius", mod.radius); mod.segments = EditorGUILayout.IntField("Segments", mod.segments); mod.circles = EditorGUILayout.IntField("Circles", mod.circles); return false; } }