using UnityEngine; using UnityEditor; [CanEditMultipleObjects, CustomEditor(typeof(MegaMeltWarp))] public class MegaMeltWarpEditor : MegaWarpEditor { [MenuItem("GameObject/Create Other/MegaFiers/Warps/Melt")] static void CreateStarShape() { CreateWarp("Melt", typeof(MegaMeltWarp)); } public override string GetHelpString() { return "Melt Warp Modifier by Chris West"; } public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\melt_help.png"); } public override bool Inspector() { MegaMeltWarp mod = (MegaMeltWarp)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.Amount = EditorGUILayout.FloatField("Amount", mod.Amount); mod.Spread = EditorGUILayout.FloatField("Spread", mod.Spread); mod.MaterialType = (MegaMeltMat)EditorGUILayout.EnumPopup("Material Type", mod.MaterialType); mod.Solidity = EditorGUILayout.FloatField("Solidity", mod.Solidity); //mod.zba = EditorGUILayout.FloatField("zba", mod.zba); mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis); mod.FlipAxis = EditorGUILayout.Toggle("Flip Axis", mod.FlipAxis); mod.flatness = EditorGUILayout.Slider("Flatness", mod.flatness, 0.0f, 1.0f); return false; } }