using UnityEditor; [CanEditMultipleObjects, CustomEditor(typeof(MegaCylindrifyWarp))] public class MegaCylindrifyWarpEditor : MegaWarpEditor { [MenuItem("GameObject/Create Other/MegaFiers/Warps/Cylindrify")] static void CreateStarShape() { CreateWarp("Cylindrify", typeof(MegaCylindrifyWarp)); } public override bool Inspector() { MegaCylindrifyWarp mod = (MegaCylindrifyWarp)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.Percent = EditorGUILayout.FloatField("Percent", mod.Percent); mod.Decay = EditorGUILayout.FloatField("Decay", mod.Decay); mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis); return false; } }