using UnityEngine; using UnityEditor; [CanEditMultipleObjects, CustomEditor(typeof(MegaBendWarp))] public class MegaBendWarpEditor : MegaWarpEditor { [MenuItem("GameObject/Create Other/MegaFiers/Warps/Bend")] static void CreateStarShape() { CreateWarp("Bend", typeof(MegaBendWarp)); } public override string GetHelpString() { return "Bend Warp Modifier by Chris West"; } public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\bend_help.png"); } public override bool Inspector() { MegaBendWarp mod = (MegaBendWarp)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.angle = EditorGUILayout.FloatField("Angle", mod.angle); mod.dir = EditorGUILayout.FloatField("Dir", mod.dir); mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis); mod.doRegion = EditorGUILayout.Toggle("Do Region", mod.doRegion); mod.from = EditorGUILayout.FloatField("From", mod.from); mod.to = EditorGUILayout.FloatField("To", mod.to); return false; } }