using UnityEngine; using UnityEditor; [CanEditMultipleObjects, CustomEditor(typeof(MegaTwist))] public class MegaTwistEditor : MegaModifierEditor { public override string GetHelpString() { return "Twist Modifier by Chris West"; } public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\twist_help.png"); } public override bool Inspector() { MegaTwist mod = (MegaTwist)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.angle = EditorGUILayout.FloatField("Angle", mod.angle); mod.Bias = EditorGUILayout.FloatField("Bias", mod.Bias); mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis); mod.doRegion = EditorGUILayout.Toggle("Do Region", mod.doRegion); mod.from = EditorGUILayout.FloatField("From", mod.from); mod.to = EditorGUILayout.FloatField("To", mod.to); return false; } }