using UnityEngine; using UnityEditor; [CanEditMultipleObjects, CustomEditor(typeof(MegaStretch))] public class MegaStretchEditor : MegaModifierEditor { public override string GetHelpString() { return "Stretch Modifier by Chris West"; } public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\stretch_help.png"); } public override bool Inspector() { MegaStretch mod = (MegaStretch)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.amount = EditorGUILayout.FloatField("Amount", mod.amount); mod.amplify = EditorGUILayout.FloatField("Amplify", mod.amplify); mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis); //mod.useheightaxis = EditorGUILayout.BeginToggleGroup("Use Height Axis", mod.useheightaxis); //mod.axis1 = (MegaAxis)EditorGUILayout.EnumPopup("Height Axis", mod.axis1); //EditorGUILayout.EndToggleGroup(); mod.doRegion = EditorGUILayout.Toggle("Do Region", mod.doRegion); mod.from = EditorGUILayout.FloatField("From", mod.from); mod.to = EditorGUILayout.FloatField("To", mod.to); return false; } }