using UnityEngine; using UnityEditor; [CanEditMultipleObjects, CustomEditor(typeof(MegaHump))] public class MegaHumpEditor : MegaModifierEditor { public override string GetHelpString() { return "Hump Modifier by Chris West"; } public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\hump_help.png"); } public override bool Inspector() { MegaHump mod = (MegaHump)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.amount = EditorGUILayout.FloatField("Amount", mod.amount); mod.cycles = EditorGUILayout.FloatField("Cycles", mod.cycles); mod.phase = EditorGUILayout.FloatField("Phase", mod.phase); mod.animate = EditorGUILayout.Toggle("Animate", mod.animate); mod.speed = EditorGUILayout.FloatField("Speed", mod.speed); mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis); return false; } }