using UnityEngine; using UnityEditor; [CanEditMultipleObjects, CustomEditor(typeof(MegaGlobe))] public class MegaGlobeEditor : MegaModifierEditor { public override string GetHelpString() { return "Globe Modifier by Chris West"; } public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\bend_help.png"); } public override bool Inspector() { MegaGlobe mod = (MegaGlobe)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.radius = EditorGUILayout.FloatField("Radius", mod.radius); //mod.amplify = EditorGUILayout.FloatField("Amplify", mod.amplify); mod.linkRadii = EditorGUILayout.Toggle("Link Radii", mod.linkRadii); if ( !mod.linkRadii ) mod.radius1 = EditorGUILayout.FloatField("Radius1", mod.radius1); mod.dir = EditorGUILayout.FloatField("Dir", mod.dir); mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis); mod.twoaxis = EditorGUILayout.BeginToggleGroup("Two Axis", mod.twoaxis); mod.dir1 = EditorGUILayout.FloatField("Dir1", mod.dir1); mod.axis1 = (MegaAxis)EditorGUILayout.EnumPopup("Axis1", mod.axis1); EditorGUILayout.EndToggleGroup(); return false; } }