using UnityEngine; using UnityEditor; [CanEditMultipleObjects, CustomEditor(typeof(MegaDisplace))] public class MegaDisplaceEditor : MegaModifierEditor { public override string GetHelpString() { return "Displace Modifier by Chris West"; } //public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\bend_web.png"); } public override bool Inspector() { MegaDisplace mod = (MegaDisplace)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.map = (Texture2D)EditorGUILayout.ObjectField("Map", mod.map, typeof(Texture2D), true); mod.amount = EditorGUILayout.FloatField("Amount", mod.amount); mod.offset = EditorGUILayout.Vector2Field("Offset", mod.offset); mod.vertical = EditorGUILayout.FloatField("Vertical", mod.vertical); mod.scale = EditorGUILayout.Vector2Field("Scale", mod.scale); mod.channel = (MegaChannel)EditorGUILayout.EnumPopup("Channel", mod.channel); mod.CentLum = EditorGUILayout.Toggle("Cent Lum", mod.CentLum); mod.CentVal = EditorGUILayout.FloatField("Cent Val", mod.CentVal); mod.Decay = EditorGUILayout.FloatField("Decay", mod.Decay); return false; } }