using UnityEngine; using UnityEditor; [CanEditMultipleObjects, CustomEditor(typeof(MegaDeformable))] public class MegaDeformableEditor : MegaModifierEditor { public override string GetHelpString() { return "Deformable Modifier by Chris West"; } public override bool Inspector() { MegaDeformable mod = (MegaDeformable)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.Hardness = EditorGUILayout.FloatField("Hardness", mod.Hardness); Texture2D hmap = (Texture2D)EditorGUILayout.ObjectField("Hardness Map", mod.HardnessMap, typeof(Texture2D), true); if ( hmap != mod.HardnessMap ) { mod.HardnessMap = hmap; mod.LoadMap(); } mod.impactFactor = EditorGUILayout.FloatField("Impact Factor", mod.impactFactor); mod.ColForce = EditorGUILayout.FloatField("Collision Force", mod.ColForce); mod.MaxVertexMov = EditorGUILayout.FloatField("Max Vertex Move", mod.MaxVertexMov); mod.DeformedVertexColor = EditorGUILayout.ColorField("Deformed Color", mod.DeformedVertexColor); mod.usedecay = EditorGUILayout.BeginToggleGroup("Use Decay", mod.usedecay); mod.decay = EditorGUILayout.FloatField("Decay", mod.decay); EditorGUILayout.EndToggleGroup(); return false; } }