using UnityEngine; using UnityEditor; [CanEditMultipleObjects, CustomEditor(typeof(MegaCrumple))] public class MegaCrumpleEditor : MegaModifierEditor { public override string GetHelpString() { return "Crumple Modifier by Unity"; } public override bool Inspector() { MegaCrumple mod = (MegaCrumple)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.scale = EditorGUILayout.FloatField("Scale", mod.scale); mod.speed = EditorGUILayout.FloatField("Speed", mod.speed); mod.phase = EditorGUILayout.FloatField("Phase", mod.phase); mod.animate = EditorGUILayout.Toggle("Animate", mod.animate); return false; } }