using UnityEngine; using UnityEditor; [CanEditMultipleObjects, CustomEditor(typeof(MegaBend))] public class MegaBendEditor : MegaModifierEditor { public override string GetHelpString() { return "Bend Modifier by Chris West"; } public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("MegaFiers\\bend_help.png"); } #if true public override bool Inspector() { MegaBend mod = (MegaBend)target; #if !UNITY_5 && !UNITY_2017 && !UNITY_2018 && !UNITY_2019 && !UNITY_2020 EditorGUIUtility.LookLikeControls(); #endif mod.angle = EditorGUILayout.FloatField("Angle", mod.angle); mod.dir = EditorGUILayout.FloatField("Dir", mod.dir); mod.axis = (MegaAxis)EditorGUILayout.EnumPopup("Axis", mod.axis); mod.doRegion = EditorGUILayout.Toggle("Do Region", mod.doRegion); mod.from = EditorGUILayout.FloatField("From", mod.from); mod.to = EditorGUILayout.FloatField("To", mod.to); return false; } #else SerializedProperty angle; SerializedProperty dir; SerializedProperty axis; SerializedProperty doRegion; SerializedProperty from; SerializedProperty to; GUIContent anglelab; GUIContent dirlab; GUIContent axislab; GUIContent doregionlab; GUIContent fromlab; GUIContent tolab; void OnEnable() { angle = serializedObject.FindProperty("angle"); dir = serializedObject.FindProperty("dir"); axis = serializedObject.FindProperty("axis"); doRegion = serializedObject.FindProperty("doRegion"); from = serializedObject.FindProperty("from"); to = serializedObject.FindProperty("to"); anglelab = new GUIContent("Angle"); dirlab = new GUIContent("Dir"); axislab = new GUIContent("Axis"); doregionlab = new GUIContent("Do Region"); fromlab = new GUIContent("From"); tolab = new GUIContent("To"); } public override bool Inspector() { serializedObject.Update(); //MegaBend mod = (MegaBend)target; EditorGUIUtility.LookLikeControls(); EditorGUILayout.PropertyField(angle, anglelab); EditorGUILayout.PropertyField(dir, dirlab); EditorGUILayout.PropertyField(axis, axislab); EditorGUILayout.PropertyField(doRegion, doregionlab); EditorGUILayout.PropertyField(from, fromlab); EditorGUILayout.PropertyField(to, tolab); serializedObject.ApplyModifiedProperties(); return false; } #endif }