using UnityEngine; namespace MagicaCloth { /// /// 時間計測クラス /// public class StopWatch { private float startTime; private float endTime; public StopWatch Start() { startTime = Time.realtimeSinceStartup; return this; } public StopWatch Stop() { endTime = Time.realtimeSinceStartup; return this; } public float ElapsedSeconds { get { return (endTime - startTime); } } public float ElapsedMilliseconds { get { return (endTime - startTime) * 1000.0f; } } } }