using UnityEngine; [AddComponentMenu("Modifiers/Noise")] public class MegaNoise : MegaModifier { public float Scale = 1.0f; public bool Fractal = false; public float Freq = 0.25f; public float Iterations = 6.0f; public bool Animate = false; public float Phase = 0.0f; public float Rough = 0.0f; public Vector3 Strength = new Vector3(0.0f, 0.0f, 0.0f); MegaPerlin iperlin = MegaPerlin.Instance; float time = 0.0f; float scale; float rt; Vector3 sp = Vector3.zero; Vector3 d = Vector3.zero; public override string ModName() { return "Noise"; } public override string GetHelpURL() { return "?page_id=262"; } public override void Modify(MegaModifiers mc) { for ( int i = 0; i < verts.Length; i++ ) { Vector3 p = tm.MultiplyPoint3x4(verts[i]); sp.x = p.x * scale + 0.5f; sp.y = p.y * scale + 0.5f; sp.z = p.z * scale + 0.5f; if ( Fractal ) { d.x = iperlin.fBm1(sp.y, sp.z, time, rt, 2.0f, Iterations); d.y = iperlin.fBm1(sp.x, sp.z, time, rt, 2.0f, Iterations); d.z = iperlin.fBm1(sp.x, sp.y, time, rt, 2.0f, Iterations); } else { d.x = iperlin.Noise(sp.y, sp.z, time); d.y = iperlin.Noise(sp.x, sp.z, time); d.z = iperlin.Noise(sp.x, sp.y, time); } p.x += d.x * Strength.x; p.y += d.y * Strength.y; p.z += d.z * Strength.z; sverts[i] = invtm.MultiplyPoint3x4(p); } } public override void ModStart(MegaModifiers mc) { } public override Vector3 Map(int i, Vector3 p) { p = tm.MultiplyPoint3x4(p); float spx = p.x * scale + 0.5f; float spy = p.y * scale + 0.5f; float spz = p.z * scale + 0.5f; float dx,dy,dz; if ( Fractal ) { dx = iperlin.fBm1(spy, spz, time, rt, 2.0f, Iterations); dy = iperlin.fBm1(spx, spz, time, rt, 2.0f, Iterations); dz = iperlin.fBm1(spx, spy, time, rt, 2.0f, Iterations); } else { dx = iperlin.Noise(spy, spz, time); dy = iperlin.Noise(spx, spz, time); dz = iperlin.Noise(spx, spy, time); } p.x += dx * Strength.x; p.y += dy * Strength.y; p.z += dz * Strength.z; return invtm.MultiplyPoint3x4(p); } public override bool ModLateUpdate(MegaModContext mc) { if ( Animate ) { if ( Application.isPlaying ) Phase += Time.deltaTime * Freq; } time = Phase; return Prepare(mc); } public override bool Prepare(MegaModContext mc) { // Need this in a GetDeformer type method, then drawgizmo can be common if ( Scale == 0.0f ) scale = 0.000001f; else scale = 1.0f / Scale; rt = 1.0f - Rough; return true; } }